Thread: 5E - Constitutional Amendments
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January 25th, 2021, 15:59 #101
Version 1.3.3 pushed up, should be good to go.
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February 16th, 2021, 22:51 #102
Just updated to accommodate the recent changes in FG.
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February 17th, 2021, 14:14 #103
Patriarch
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Hi.
I've just started testing this extension (great work!), as a replacement to the 'Current HP' extension I use, as I see your commitment to keeping it up to date with the recent FGU updates (thank you for your work). But I was wondering would it be possible to recreate the mechanism from 'Current HP' that allow you to amend the 'Wounds' total on a double-click, rather than replace it? This also allowed minus numbers to reduce the total. It was this mechanism that was my main reason for using 'Current HP' and I'd be loath to lose it. I hate doing even simple maths several times a session when it can be avoided!
Also, is there any chance of seeing both Current HP and Wounds on the Combat Tracker rather than having to choose one or the other? I'd love it for the Character Sheets too but even just the CT would be a great improvement for me.
Cheers,
SimonLast edited by Ludd_G; February 17th, 2021 at 14:27.
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February 17th, 2021, 16:28 #104
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Hey. I'm having a few issues with this extention. I just updated FGC and am super dissapointed that the Current HP extention is no longer supported. All I want is to see current hit points rather than wounds. I really don't see a need to mess with and try to auto-calculate HP totals. I have homebrew rules that I hve to add extra +1 HP every session, and that is impossible to implement when I can't edit max HP. When I click on the magnifying glass on the class and level page nothing appears.
The only other extention I'm using is Theogeek's Improved Critical.
Is anyone else having a similar issue?
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February 17th, 2021, 18:28 #105
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Yes, having the same issue.
I just downloaded the extension today. I had the following extensions loaded: Advanced Effects. Theogeek's Improved Critical, and Rob2E's Next Level XP Automation.
After I went into options and turned on Constitution Amendment, I brought up a character and the combat tracker. On the character sheet, Max HP's read 0 (zero). On the CT, the correct HP's were displayed. I restarted FG deactivating all extensions except this one. Still no change. When I clicked on the magnifying glass in the Class and Level window, it looked like nothing appeared. After clicking it a couple times, I noticed a slight shadow directly under the level/caster/hit dice/used area.
Here are a couple images I hope help (All taken while only Con Amend was loaded):
Character Sheet and Combat tracker: ca-csandct.PNG
Magnifier Unclicked: ca-classandlvl-no.PNG
Magnifier Clicked: ca-classandlvl-yes.PNG
(slight shadow directly under the level/caster/hit dice/used area.) Not sure if you can see the difference in the two pics.
I tried to make an animated gif so you can see it a little better, not sure if it will work or not: ezgif.com-gif-maker.gif
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February 17th, 2021, 18:33 #106
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Didn't say it in my post, I am using FG Unity.
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February 17th, 2021, 18:35 #107
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I'm having the exact same issues you described in FG classic.
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February 17th, 2021, 18:44 #108
Actually, what you're noticing with dragging numbers onto the Current HP field is a bug! Thanks for bringing it to my attention, I will work to address this in the near future.
As for showing both Current HP and Wounds at the same time, all I can say is maybe. I'll be honest, its not a particularly high priority consideration on my part, so barring a moment of inspiration on my part, it'll likely be a while.My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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February 17th, 2021, 18:51 #109
@Lovaan1243 and @JonStormbringer, I am looking in to this presently. Definitely a bug, and a particularly annoying one since I specifically tested this before the new updates went live. Sorry for the inconvenience!
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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February 17th, 2021, 19:01 #110
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I appreciate your time and effort! Thank you!
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