STAR TREK 2d20
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  1. #281
    Quote Originally Posted by BlazingAzureCrow View Post
    Building off of some of the other ideas here, have you considered adding a function (like FULLSHARE or IMMUNESHARE or something like that), which negates the damage for the source but transfers all the damage to the targeted creature? This has no immediate application for RAW effects and items, but I know a lot of homebrew situations/items where a creature may have an enchantment that sends all their damage to another creature or source, acting as a living buffer. It would allow a DM (or player) to make an NPC sheet for an obelisk, orb, etc and give it a hit point value, target it with the effect, and avoid having to micro-manage things like temporary hit points to achieve the same idea.

    I think it would be a really neat addition in the same spirit as what you're already working on with this.
    Yeah, more options in that space are on my radar, and I agree there are definitely some neat opportunities. The main reason I often ask for "official" content reference is that it helps inform detail decisions or prioritization.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
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  2. #282
    Getting this error:
    [6/27/2021 9:49:29 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
    [6/27/2021 9:49:29 PM] [ERROR] window: No vertical anchor defined for control (currentHP) in windowclass (charsheet_main)
    [6/27/2021 9:49:29 PM] [ERROR] window: No vertical anchor defined for control (currentHP) in windowclass (charsheet_main)

    I'm running only two extensions in a test campaign:
    [6/27/2021 9:49:23 PM] EXTENSION: Constitutional Amendments v2.0 for 5E by MeAndUnique.\r\nCurrent HP functionality designed and implemented by Tielc; FGU fixes by Zuilin.
    [6/27/2021 9:49:23 PM] EXTENSION: Compatability between Mad Nomad's Character Sheet Tweaks and MeandUniques Constitutional Ammendments

  3. #283
    Quote Originally Posted by similarly View Post
    Getting this error:
    [6/27/2021 9:49:29 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
    [6/27/2021 9:49:29 PM] [ERROR] window: No vertical anchor defined for control (currentHP) in windowclass (charsheet_main)
    [6/27/2021 9:49:29 PM] [ERROR] window: No vertical anchor defined for control (currentHP) in windowclass (charsheet_main)

    I'm running only two extensions in a test campaign:
    [6/27/2021 9:49:23 PM] EXTENSION: Constitutional Amendments v2.0 for 5E by MeAndUnique.\r\nCurrent HP functionality designed and implemented by Tielc; FGU fixes by Zuilin.
    [6/27/2021 9:49:23 PM] EXTENSION: Compatability between Mad Nomad's Character Sheet Tweaks and MeandUniques Constitutional Ammendments
    There is a patch extension that resolves the conflict between these two, and there is a link to it in the first post of this thread.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #284
    Perhaps you misunderstood my post. I'm ONLY running Constitutional Amendments and the patch extension you're talking about in my test campaign. I'm not running Mad Nomad's Character Sheet Tweaks. Please look above at my post and you'll see.

    If you look on the previous page of this thread:
    https://www.fantasygrounds.com/forum...l=1#post607130
    I was having an issue running only your extension. I was directed to patch. Used it. Errors disappeared (https://www.fantasygrounds.com/forum...l=1#post607347).

    This is new. I'm just letting you know.

    EDIT: Give me a second. I might be causing my own error. Just rant the same test campaign AND ran Mad Nomad's character sheet tweaks ... no error. The error in the test campaign might be cause by not running it.

    I've been getting an error all day in my regular campaign and have been trying for HOURS to track it down, but it's slippery. Thought I'd found it, but it looks like not.

    EDIT 2: Yeah, I can confirm, it's not your extension OR the patch causing my original error. I was getting an error in the test campaign (I think) because maybe the patch extension was looking for Mad Nomad's character sheet tweeks and I had it disabled. When I ran all three together, the test campaign gave me no error.

    Still can't nail down my regular campaign error. smh. It's slippery.
    Last edited by similarly; June 27th, 2021 at 14:37.

  5. #285
    Apologies, I had indeed misunderstood. Glad you seem to have worked out the test campaign at least.

    In general, I would expect the patch extension to have problems if loaded without either of the other two.

    For your main campaign what error are you getting, and are you using any other extensions?
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #286
    Has anyone used this for an Arcane Ward? (An Abjurer's class ability that absorbs damage.)

  7. #287
    Quote Originally Posted by estrolof View Post
    Has anyone used this for an Arcane Ward? (An Abjurer's class ability that absorbs damage.)
    Arcane Ward is so unlike everything else, it makes it kinda hard to use in complex scenarios. So far I've been lucky to not have a character attacking that and temp hp, so I have just used temp hp for it.

    It is in the back of my head as an opportunity to do something in Constitutional Amendments to better support Arcane Ward.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #288
    This extension is fantastic. It is so useful. Thanks for creating this.

  9. #289
    Quote Originally Posted by rhagelstrom View Post
    This extension is fantastic. It is so useful. Thanks for creating this.
    Thank you for you kind words, I'm glad its helpful for you!

    And thank you for Better Combat Effects, that has been super beneficial to my games as well
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #290
    Thanks for sharing your insight on that MAU. For months now, we've just had an NPC in the CT that is the ward - allowing the use of Temp HP without muddying the ward. The Mage has a "Heal Ward" ability we added on his Actions tab so he can heal it when he casts Abjuration spells, and a series of DMG abilities (for damage types) on the Ward itself, so he can attack himself with the overflow of the type of damage - so it then takes into account any resistance he has active. It works quite well this way (he has control of that NPC and his Familiar NPC). Now that he's leveled and can use his ward on allies in range...omg, I can see how this is MUCH more complicated than a simple Warding Bond. :P

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