Thread: 5E - Constitutional Amendments
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June 18th, 2021, 17:34 #281My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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June 27th, 2021, 13:53 #282
Getting this error:
[6/27/2021 9:49:29 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[6/27/2021 9:49:29 PM] [ERROR] window: No vertical anchor defined for control (currentHP) in windowclass (charsheet_main)
[6/27/2021 9:49:29 PM] [ERROR] window: No vertical anchor defined for control (currentHP) in windowclass (charsheet_main)
I'm running only two extensions in a test campaign:
[6/27/2021 9:49:23 PM] EXTENSION: Constitutional Amendments v2.0 for 5E by MeAndUnique.\r\nCurrent HP functionality designed and implemented by Tielc; FGU fixes by Zuilin.
[6/27/2021 9:49:23 PM] EXTENSION: Compatability between Mad Nomad's Character Sheet Tweaks and MeandUniques Constitutional Ammendments
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June 27th, 2021, 13:56 #283My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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June 27th, 2021, 14:08 #284
Perhaps you misunderstood my post. I'm ONLY running Constitutional Amendments and the patch extension you're talking about in my test campaign. I'm not running Mad Nomad's Character Sheet Tweaks. Please look above at my post and you'll see.
If you look on the previous page of this thread:
https://www.fantasygrounds.com/forum...l=1#post607130
I was having an issue running only your extension. I was directed to patch. Used it. Errors disappeared (https://www.fantasygrounds.com/forum...l=1#post607347).
This is new. I'm just letting you know.
EDIT: Give me a second. I might be causing my own error. Just rant the same test campaign AND ran Mad Nomad's character sheet tweaks ... no error. The error in the test campaign might be cause by not running it.
I've been getting an error all day in my regular campaign and have been trying for HOURS to track it down, but it's slippery. Thought I'd found it, but it looks like not.
EDIT 2: Yeah, I can confirm, it's not your extension OR the patch causing my original error. I was getting an error in the test campaign (I think) because maybe the patch extension was looking for Mad Nomad's character sheet tweeks and I had it disabled. When I ran all three together, the test campaign gave me no error.
Still can't nail down my regular campaign error. smh. It's slippery.Last edited by similarly; June 27th, 2021 at 14:37.
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June 27th, 2021, 16:06 #285
Apologies, I had indeed misunderstood. Glad you seem to have worked out the test campaign at least.
In general, I would expect the patch extension to have problems if loaded without either of the other two.
For your main campaign what error are you getting, and are you using any other extensions?My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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June 28th, 2021, 02:01 #286
Has anyone used this for an Arcane Ward? (An Abjurer's class ability that absorbs damage.)
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June 28th, 2021, 02:33 #287
Arcane Ward is so unlike everything else, it makes it kinda hard to use in complex scenarios. So far I've been lucky to not have a character attacking that and temp hp, so I have just used temp hp for it.
It is in the back of my head as an opportunity to do something in Constitutional Amendments to better support Arcane Ward.My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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June 28th, 2021, 18:35 #288
This extension is fantastic. It is so useful. Thanks for creating this.
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June 28th, 2021, 18:49 #289My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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June 29th, 2021, 02:33 #290
Thanks for sharing your insight on that MAU. For months now, we've just had an NPC in the CT that is the ward - allowing the use of Temp HP without muddying the ward. The Mage has a "Heal Ward" ability we added on his Actions tab so he can heal it when he casts Abjuration spells, and a series of DMG abilities (for damage types) on the Ward itself, so he can attack himself with the overflow of the type of damage - so it then takes into account any resistance he has active. It works quite well this way (he has control of that NPC and his Familiar NPC). Now that he's leveled and can use his ward on allies in range...omg, I can see how this is MUCH more complicated than a simple Warding Bond. :P
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