5E Character Create Playlist
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  1. #231
    Quote Originally Posted by Valdemar View Post
    Is this compatible with Diablobob's CAE and DM Tools?
    I'm still waiting to hear back from DiabloBob, as he has been busy with another high priority project. If he is in agreement with the compatibility solution I have proposed, everything on Constitutional Amendments' end is ready to go once the CAE side is ready. Though of course he may have an alternative approach that would be desirable, once he gets a chance to take a closer look.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #232
    I've successfully combined the steal effect with TheoGeek's nat20. Is there a way to do so on a kill-shot only?

  3. #233
    Quote Originally Posted by estrolof View Post
    I've successfully combined the steal effect with TheoGeek's nat20. Is there a way to do so on a kill-shot only?
    Glad the two are combining well.
    There's not a way to have it apply on on kill that I can think of, off hand. What ability/spell/item/etc are you using for that, if you don't mind my asking?
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #234
    I made a dagger some time ago - at campaign start, before I was looking at effects or extensions (it's a dagger dedicated to Bhaal) - the properties being:

    * when you kill a target, it heals the user 2d4
    * when you attack an Incapacitated or fully unaware target it adds 1d6 necrotic damage

    (There's the attunement trigger: use it to slay an innocent in Bhaal's name. Yeah...they're an assassin in pre-Avatar FR.)

    I just added a "heal" button to their actions tab they have to click. And I add "Incapacitated" as part of the other conditions that include it - until I figure out if you can test a series of conditions differently without multiple effects.

    The nat20 and temp hp steal is a different weapon, which the PC never bothered attuning to. That one deals necrotic on nat20 and applies the necrotic as tempHP.
    Last edited by estrolof; May 26th, 2021 at 20:24. Reason: Added clarity

  5. #235
    Quote Originally Posted by MeAndUnique View Post
    Strange, I haven't been able to reproduce the error (the warnings are known and harmless as a result of reordering controls). If you could provide some detailed steps with a fresh campaign to get the error it would be really helpful.
    Just read it, sorry. I used the suggested tweak and TADA, everything worked...what can I tell
    UTC +2
    Italian DM
    Italian/English Player

  6. #236
    Quote Originally Posted by MeAndUnique View Post
    I'm still waiting to hear back from DiabloBob, as he has been busy with another high priority project. If he is in agreement with the compatibility solution I have proposed, everything on Constitutional Amendments' end is ready to go once the CAE side is ready. Though of course he may have an alternative approach that would be desirable, once he gets a chance to take a closer look.
    I used both, and more without any issue...
    UTC +2
    Italian DM
    Italian/English Player

  7. #237
    Quote Originally Posted by estrolof View Post
    I made a dagger some time ago - at campaign start, before I was looking at effects or extensions (it's a dagger dedicated to Bhaal) - the properties being:

    * when you kill a target, it heals the user 2d4
    * when you attack an Incapacitated or fully unaware target it adds 1d6 necrotic damage

    (There's the attunement trigger: use it to slay an innocent in Bhaal's name. Yeah...they're an assassin in pre-Avatar FR.)

    I just added a "heal" button to their actions tab they have to click. And I add "Incapacitated" as part of the other conditions that include it - until I figure out if you can test a series of conditions differently without multiple effects.

    The nat20 and temp hp steal is a different weapon, which the PC never bothered attuning to. That one deals necrotic on nat20 and applies the necrotic as tempHP.
    Ahh, cool. I'll give some thought to how that feature might fit in to either this extension or possibly a new one. Though I can't promise any timeline, or even that it might be soon. The heal button is the pretty standard approach for that sort of situation.
    If you have interest in that heal button being associated directly with the weapon I'll share a shameless plug for my Kit'N'Kaboodle extension.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  8. #238
    Quote Originally Posted by Drogo210 View Post
    I used both, and more without any issue...
    There is certainly a possibility that there have been changes made that prevent any conflict since he and I last spoke. The main issues in the conflict had been that adjustments to max HP would not behave properly when transitioning to and from wild shape, as well as inaccurate HP calculations if the wild shape constitution modifier doesn't match.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #239
    Quote Originally Posted by MeAndUnique View Post
    There is certainly a possibility that there have been changes made that prevent any conflict since he and I last spoke. The main issues in the conflict had been that adjustments to max HP would not behave properly when transitioning to and from wild shape, as well as inaccurate HP calculations if the wild shape constitution modifier doesn't match.
    That's One-Click Druid , He asked for DM Tools . I do not know if he meant the whole Critical Awesome Essential...
    UTC +2
    Italian DM
    Italian/English Player

  10. #240
    Quote Originally Posted by Drogo210 View Post
    That's One-Click Druid , He asked for DM Tools . I do not know if he meant the whole Critical Awesome Essential...
    Oh, well I stand corrected. I had been under the impression that One Click Druid and CAE were one and the same. Thanks for clarifying
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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