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  1. #381
    v2.3.1 is out with a couple more bug fixes.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #382
    I'm getting the following two warnings in my console. I don't know if they are of concern, but found them while doing other troubleshooting and my search led here.

    window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptemp) in windowclass (ct_entry)
    window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptotal) in windowclass (ct_entry)
    I'm using:

    FGU: v4.1.13 ULTIMATE (2022-01-05)
    OS: Mac OS X 11.6.2
    MEASURE: RULESETS LOAD - 19.15784 - 5E
    EXTENSION: Constitutional Amendments v2.3.1 for 5E by MeAndUnique.\r\nCurrent HP functionality designed and implemented by Tielc; FGU fixes by Zuilin.

  3. #383
    Quote Originally Posted by jaharmi View Post
    I'm getting the following two warnings in my console. I don't know if they are of concern, but found them while doing other troubleshooting and my search led here.



    I'm using:
    Hey, thanks for sharing. Those are known and harmless (the wounds control is indeed present, and the hptemp control is correctly positioned, despite the warning). I have tried suppressing them on a handful of occasions without much luck unfortunately. At this point, while I'd rather not have the warning at all, I've learned to accept it in light that the ruleset generates warning when opening a character sheet even with 0 extensions.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #384
    Quote Originally Posted by MeAndUnique View Post
    Just released version 2.3.0 which fixes a couple of bugs and provides the following improvements:
    The MAXHP effect can now use dice, which are rolled when the effect is applied.
    The option to show extra health fields for NPCs now only affects the hit dice and death saving throw fields.
    Right-clicking on the NPC sheet for any creature on the CT (and Cohorts tab if using Friend Zone) will allow choosing whether the extra health fields are shown or hidden for that NPC, regardless of the general option.
    NPCs without extra health fields will not automatically make death saving throws.
    Added HD and HDMULT effects which are used to adjust Hit Dice rolls.
    Very nice. Thank you for the effort and a great ext!

  5. #385
    I see you added the HD and HDMULT effects. Have you ever thought about creating a HD max or HEAL max effect? There are a few abilities/spells where healing can be max rolls or HD use can be max rolls. Just curious. Thanks!

  6. #386
    Its on my radar in general, yes.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  7. #387
    Quote Originally Posted by MeAndUnique View Post
    Its on my radar in general, yes.
    You are always on top of it! Thanks!

  8. #388
    I love this extension, and have been using it for quite awhile. I consider it an "essential" extension for me, if I had to dump everything else this would be one that I would keep no matter what. The new HD effect option is perfect, works great for coding a Bard's Song of Rest and some other homebrew effects I have that add additional HP when characters roll HD. No more doing it manually when everyone is frantically rolling HD on a rest!

    How feasible would it be to add an option that allows temp HP to stack, rather than automatically replacing a previous value? I'm doing some different things with temp HP in my campaigns, and this would be a huge lifesaver for me!

    Whether it can be done or not, thanks for a great extension.

  9. #389
    I don't know if this is the right place for suggestions, but it'd be neat if there were extra fields you could toggle to track things like Arcane Ward or other hit point pools like that...?

  10. #390
    Quote Originally Posted by Fingersome View Post
    I don't know if this is the right place for suggestions, but it'd be neat if there were extra fields you could toggle to track things like Arcane Ward or other hit point pools like that...?
    Since Arcane Ward has its own hit points and doesn't share your resistances/vulnerabilities/immunities, it's probably best to record it separately. For other things, I'm not knowledgeable in programming for FG but I assume creating new types of hit point pools with functionality would be a huge undertaking. They come up rarely enough that it feels like it would make more sense just to keep a notepad file or make an effect to keep notes.

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