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  1. #271
    Quote Originally Posted by rhagelstrom View Post
    Sorry, I was expecting the sum total of the damage to remain the same but shared among creatures. So If I used SHAREDMG: .5 and had it on two creatures they would both take 1/2 of the damage or SHAREDMG .25 and 4 creatures they all would take 1/4 of the damage.
    Ahh, gotcha. Do you happen to have an "official" ability/spell/etc that I could use a reference for when I get around to implementing SPLITDMG?
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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  2. #272
    I was playing around with it because tomorrow I'm going to run an Oblex with simulacrums and was trying to figure out if I could make it work for this. What is more appropriate for this situation is probably TRANSFERDMG where damage to the target is applied to neither the source or target but a third party. Don't worry too much about it. I can do some behind the scenes stuff easy enough to make it work

  3. #273
    Quote Originally Posted by rhagelstrom View Post
    I was playing around with it because tomorrow I'm going to run an Oblex with simulacrums and was trying to figure out if I could make it work for this. What is more appropriate for this situation is probably TRANSFERDMG where damage to the target is applied to neither the source or target but a third party. Don't worry too much about it. I can do some behind the scenes stuff easy enough to make it work
    Oughta work to use SHAREDMG: 1 on the Oblex and each simulacrum (each effect targeting all of the others) along with the same max HP, that way when any one of them takes damage, they all take the same amount and die at the same time. If you don't want the simulacrums to show damage, you could give them insanely high HP instead (assuming the players can't see actual HP values values of the enemies).
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
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    Discord: MeAndUnique#6805

  4. #274
    That is a smart way to do it thanks.

  5. #275
    I have no idea what's causing it, but when I opened a character sheet today, I got the following error.

    [6/15/2021 8:49:38 PM] [ERROR] window: Control (wounds_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:38 PM] [ERROR] window: Control (wounds_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:38 PM] [ERROR] window: Control (wounds_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:38 PM] [ERROR] window: Control (hpgroup_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:38 PM] [ERROR] window: Control (hpgroup_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:39 PM] [ERROR] window: Control (wounds_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:39 PM] [ERROR] window: Control (wounds_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:39 PM] [ERROR] window: Control (wounds_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:39 PM] [ERROR] window: Control (hpgroup_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:39 PM] [ERROR] window: Control (hpgroup_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)


    When I unchecked constitutional amendments, the error went away. Not sure what the conflict is. I have a lot of extensions running. If I get time, I might try to find which other extension isn't playing nice with CA, but for now I can only confirm that turning CA off stopped the error.

  6. #276
    Quote Originally Posted by similarly View Post
    I have no idea what's causing it, but when I opened a character sheet today, I got the following error.

    [6/15/2021 8:49:38 PM] [ERROR] window: Control (wounds_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:38 PM] [ERROR] window: Control (wounds_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:38 PM] [ERROR] window: Control (wounds_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:38 PM] [ERROR] window: Control (hpgroup_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:38 PM] [ERROR] window: Control (hpgroup_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:39 PM] [ERROR] window: Control (wounds_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:39 PM] [ERROR] window: Control (wounds_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:39 PM] [ERROR] window: Control (wounds_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:39 PM] [ERROR] window: Control (hpgroup_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
    [6/15/2021 8:49:39 PM] [ERROR] window: Control (hpgroup_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)


    When I unchecked constitutional amendments, the error went away. Not sure what the conflict is. I have a lot of extensions running. If I get time, I might try to find which other extension isn't playing nice with CA, but for now I can only confirm that turning CA off stopped the error.
    I would venture a guess that you are using Mad Nomad's Character Sheet Tweaks. If so a member of the community made a patch extension to resolve the conflict, which can be found here.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  7. #277

  8. #278
    Thank you! That extension worked. No more error!

  9. #279
    Quote Originally Posted by similarly View Post
    Thank you! That extension worked. No more error!
    Great, glad everything is working for you
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #280
    Building off of some of the other ideas here, have you considered adding a function (like FULLSHARE or IMMUNESHARE or something like that), which negates the damage for the source but transfers all the damage to the targeted creature? This has no immediate application for RAW effects and items, but I know a lot of homebrew situations/items where a creature may have an enchantment that sends all their damage to another creature or source, acting as a living buffer. It would allow a DM (or player) to make an NPC sheet for an obelisk, orb, etc and give it a hit point value, target it with the effect, and avoid having to micro-manage things like temporary hit points to achieve the same idea.

    I think it would be a really neat addition in the same spirit as what you're already working on with this.

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