5E Character Create Playlist
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  1. #161
    Quote Originally Posted by eriktedesco View Post
    I hope this could be solved easily!
    Relatively so, its fixed as of v1.3.6 and should work with other extensions as well. As a heads up there is a bug in 5E where the token won't update when the total hp changes, which had been reported.
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

  2. #162
    Quote Originally Posted by MeAndUnique View Post
    Relatively so, its fixed as of v1.3.6 and should work with other extensions as well. As a heads up there is a bug in 5E where the token won't update when the total hp changes, which had been reported.
    Thank you so much!!! Now it's working like a charm!

  3. #163
    I found a warning with Advance effects, KitNKaboodle and Constitutional Amendments. When I add a character to the CT that has any effect a warning is getting thrown (see below). Screen shot attached. The error listed below is for the conflict between Advance effects and KitNKaboodle (which I posted already there). The warning is new and comes when you add Constitutional Amendments.

    So far everything still is working.

    [2/28/2021 8:25:30 AM] RULESET: Core RPG ruleset (v2021-02-01) for Fantasy Grounds
    Copyright 2021 Smiteworks USA, LLC
    [2/28/2021 8:25:30 AM] EXTENSION: Constitutional Amendments v1.3.6 for 5E by MeAndUnique.\r\nCurrent HP functionality designed and implemented by Tielc; FGU fixes by Zuilin.
    [2/28/2021 8:25:30 AM] EXTENSION: Advanced Effects - 5E v4.8\rby Celestian, 2017-2020
    [2/28/2021 8:25:30 AM] EXTENSION: Roboto Font Extension v1.1
    [2/28/2021 8:25:30 AM] EXTENSION: Extension (5E - Kit'N'Kaboodle) loaded.
    [2/28/2021 8:25:30 AM] MEASURE: LOAD - PART 2 - 19.2479113
    [2/28/2021 8:25:38 AM] [WARNING] window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptemp) in windowclass (ct_entry)
    [2/28/2021 8:25:38 AM] [WARNING] window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptotal) in windowclass (ct_entry)
    [2/28/2021 8:25:38 AM] [ERROR] Script execution error: [string "scripts/manager_effect.lua"]:579: attempt to concatenate a nil value
    Attached Images Attached Images

  4. #164
    Quote Originally Posted by nephranka View Post
    I found a warning with Advance effects, KitNKaboodle and Constitutional Amendments. When I add a character to the CT that has any effect a warning is getting thrown (see below). Screen shot attached. The error listed below is for the conflict between Advance effects and KitNKaboodle (which I posted already there). The warning is new and comes when you add Constitutional Amendments.

    So far everything still is working.

    [2/28/2021 8:25:30 AM] RULESET: Core RPG ruleset (v2021-02-01) for Fantasy Grounds
    Copyright 2021 Smiteworks USA, LLC
    [2/28/2021 8:25:30 AM] EXTENSION: Constitutional Amendments v1.3.6 for 5E by MeAndUnique.\r\nCurrent HP functionality designed and implemented by Tielc; FGU fixes by Zuilin.
    [2/28/2021 8:25:30 AM] EXTENSION: Advanced Effects - 5E v4.8\rby Celestian, 2017-2020
    [2/28/2021 8:25:30 AM] EXTENSION: Roboto Font Extension v1.1
    [2/28/2021 8:25:30 AM] EXTENSION: Extension (5E - Kit'N'Kaboodle) loaded.
    [2/28/2021 8:25:30 AM] MEASURE: LOAD - PART 2 - 19.2479113
    [2/28/2021 8:25:38 AM] [WARNING] window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptemp) in windowclass (ct_entry)
    [2/28/2021 8:25:38 AM] [WARNING] window: Unable to locate control (wounds) specified in insertbefore attribute for control (hptotal) in windowclass (ct_entry)
    [2/28/2021 8:25:38 AM] [ERROR] Script execution error: [string "scripts/manager_effect.lua"]:579: attempt to concatenate a nil value
    I have seen the warning as well; I suspect it stems from changing the order of the controls. I have neither been able to reliably prevent it, nor find any tangible effects when it occurs.
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

  5. #165
    This was also happening every time you would hit next actor in CT, which quickly annoyed my players (go figure) with Mattekure's new update to Matjam's Status Indicators and Constitutional Amendments, he just released an update that resolved this problem. He'd have to provide what the fix was, but its basically the other addon looking for the normal HP fields instead of a change to Cur HP, Wnds, et al. I was really happy he was able to figure out the issue, as I love your extensions and his and hate to be having to forgo either side

  6. #166
    Hi
    Is there a way to use it with wraith and other npc's which the target needs to make a saving throw before determining if he will lose mx hp or not?

  7. #167
    Hey there! Still love this module, but with the official release of Unity, I discovered a discrepancy with the One Click Druid mod by DiabloBob. It is a module that enables you to handle wildshaping easily. For transformations that don't change a creature's constitution modifier, they both work perfectly together.

    HOWEVER

    The function that allows the One Click Druid feature to overwrite your hit points temporarily kicks in first, but then the automatic hit point calculator with this extension kicks in, notices that the druid's Constitution modifier has changed, and then causes it to overwrite the hit points with the druid's normal hit points, which unfortunately causes the whole system to fall apart.

    I don't know if there's a way to make the HP calculator a toggle of some kind, or some way to shut it off with a particular code or something, but if you have a workaround, a fix, or any advice like that, that would be amazing! <3

    One Click Druid link:
    https://www.dmsguild.com/product/261...antasy-Grounds

  8. #168
    Quote Originally Posted by errepege View Post
    Hi
    Is there a way to use it with wraith and other npc's which the target needs to make a saving throw before determining if he will lose mx hp or not?
    I add a second damage entry with the max type and then use then roll the save before dealing damage so that I can choose which damage entry to use.

    Quote Originally Posted by Darth Decisive View Post
    Hey there! Still love this module, but with the official release of Unity, I discovered a discrepancy with the One Click Druid mod by DiabloBob. It is a module that enables you to handle wildshaping easily. For transformations that don't change a creature's constitution modifier, they both work perfectly together.

    HOWEVER

    The function that allows the One Click Druid feature to overwrite your hit points temporarily kicks in first, but then the automatic hit point calculator with this extension kicks in, notices that the druid's Constitution modifier has changed, and then causes it to overwrite the hit points with the druid's normal hit points, which unfortunately causes the whole system to fall apart.

    I don't know if there's a way to make the HP calculator a toggle of some kind, or some way to shut it off with a particular code or something, but if you have a workaround, a fix, or any advice like that, that would be amazing! <3

    One Click Druid link:
    https://www.dmsguild.com/product/261...antasy-Grounds
    I'll reach out to DiabloBob to look at improving compatibility.
    My creations: https://github.com/MeAndUnique/FantasyGrounds
    Discord: MeAndUnique#6805

  9. #169
    Hi Me And Unique!

    I hope everything is fine on your side!

    I found a conflict between your extension and Polymorph by SilentRuin.

    Step to reproduce:

    1) Load FGU (latest version)
    2) Create Campaign
    3) Ruleset D&D 5e
    4) Extensions to be loaded: Constitutional Amendment (MeAndUnique) and Polymorph (SilentRuin, available on DMSGUILD...I'm willing to buy that for you in order to solve the problem)
    5) Module to be loaded: PHB and FG BattleMap
    6) Open CT
    7) Create a new PC or load an available one
    8) Load the PC in the CT
    9) Add an NPC (I use a zombie usually) from the PHB
    10) Make the PC attack the NPC
    11) Do the opposite

    You should notice that when the PC attacks the NPC, the health bar is properly updated, while this doesn't happen when the NPC attack the PC.

    I have extensively tested that with all my extensions loaded and the PC health bar update issue boils down to SilentRuin and your extension.

    Hope this will provide some useful indication to solve the problem (if possible).

    At present, I'm DMing a Curse of Strahd campaign with two druids. I can work it out with One Click Druid but I prefer SilentRuin extension to deal with this polymorph stuff.

    Thank you very much for your patience.

  10. #170
    I like having Current HP and not wounds and I like turning off Average Hp per level.. but how do you change the Max HP when i click on it, I cant change it.

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