5E Character Create Playlist
Page 35 of 66 First ... 25333435363745 ... Last
  1. #341
    For anyone else interested, bratch9 has released an update that addresses the conflict, which is much appreciated!
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #342
    When I first enabled this extension, it set two characters' max HP to different values.

    A level 5 Artificer with +1 Con should have well over 9 max HP, and a level 5 wizard with +2 Con should have more than 8. The other four characters in the party were untouched, and I'm not sure why the two in question had their values changed.

    Typed the correct values into their HP Max entries, and everything's working well since, but it seems Constitutional Amendments is treating their HP values as "adjusted". Is there a way to change the HP values that would make CA respect them as the correct, normal amounts?

  3. #343
    Click on the magnifying glass next to the class and level on the character sheet, then in the pop up window there is a magnifying glass you can click on that will expand and show how much HP the character received per level. Adjust that number per level to fix it.

  4. #344
    Quote Originally Posted by grimmlock View Post
    Click on the magnifying glass next to the class and level on the character sheet, then in the pop up window there is a magnifying glass you can click on that will expand and show how much HP the character received per level. Adjust that number per level to fix it.
    That did the trick, thanks!

    For some reason CA was under the impression that they were still level 1 somehow, despite their sheets saying "Artificer 5" and "Wizard 5" and having all the appropriate abilities for such. Ended up flipping the number for their level from 5 back to 4, and then up to 5 again to fix it, and then all the correct HP per level boxes showed up.

  5. #345
    Quote Originally Posted by RedmondStache View Post
    That did the trick, thanks!

    For some reason CA was under the impression that they were still level 1 somehow, despite their sheets saying "Artificer 5" and "Wizard 5" and having all the appropriate abilities for such. Ended up flipping the number for their level from 5 back to 4, and then up to 5 again to fix it, and then all the correct HP per level boxes showed up.
    If you happen to have a set of steps that can reliably get the character sheet into that state of missing HP boxes I would love to hear them. This situation has come up on rare occasion, though thus far it has eluded direct identification so that I can address it.

    Regardless, I'm glad its up and running for you now! And my thanks to @grimmlock for helping out!
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #346
    What is going on here? The player has over 150 hitpoints more than they should have? The only way I can modify the value is by disabling the extension. I tried to adjust it from the combat tracker but it just modifies the adjusted HP slot. 2021-11-20 04_43_35-Window.png

    Edit: Already fixed. I wrote a different value to the hitpoints at level 1 and then back to 12 and it fixed itself.
    Last edited by Sesa; November 20th, 2021 at 02:52. Reason: Solution Found

  7. #347
    Quote Originally Posted by Sesa View Post
    What is going on here? The player has over 150 hitpoints more than they should have? The only way I can modify the value is by disabling the extension. I tried to adjust it from the combat tracker but it just modifies the adjusted HP slot. 2021-11-20 04_43_35-Window.png

    Edit: Already fixed. I wrote a different value to the hitpoints at level 1 and then back to 12 and it fixed itself.
    This happens sometimes normally from pulling it from another campaign. That is the fix for it.

  8. #348
    Just released version 2.1.0 which added fields to NPC sheets on the combat tracker for Wounds, Temp HP, HP Adjustment, Hit Dice, and Death Saves. And added an option to disable showing them.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #349
    Nicely done! One question: If we want to just disable the death saves but keep the other fields, how do we do that or is it even possible?

    Thanks!

  10. #350
    Would it be possible to add support for respecting when NPCs are set to have maximum possible hp? Currently, if you edit the temp or hp adjust field is resets them to the average. Some games (like our) play with monsters are maximum hit points.

    EDIT: Ignore me. I don't know what happened that first time, but this problem hasn't happened again. It's worked properly on various tests since I requested this.
    Last edited by BlazingAzureCrow; December 8th, 2021 at 09:48.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in