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  1. #31
    I mean, this is really cool. Kudos. Might it be expanded to handle the Interlock system more generally? I'm new to Fantasy Grounds, but I'd love to have Mekton and Cyberpunk in the same ruleset. I suppose I could learn how to create a character sheet for Mektons. How difficult do you imagine that would be? Are there other systems for Fantasy Grounds that handle vehicle stats without making them the only feature of the game?

  2. #32
    I picked up some Cyberpunk tokens. Is there a way to attach them to NPCs so the tokens will show up on a map (right now, if I call an NPC "Test", "I can only get an icon with the first letter of its name [in this case, "T"]).

  3. #33
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    Quote Originally Posted by azurecobalt View Post
    I picked up some Cyberpunk tokens. Is there a way to attach them to NPCs so the tokens will show up on a map (right now, if I call an NPC "Test", "I can only get an icon with the first letter of its name [in this case, "T"]).
    Drag the token (from within FG) to the T location.

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  4. #34
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    Quote Originally Posted by Verenti View Post
    Just to save me some time, do I have to manually create a module with the core items or has someone done that already publically?
    If you create a module that contains no copyright info you can share it.

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  5. #35
    Quote Originally Posted by damned View Post
    Drag the token (from within FG) to the T location.
    I swear to you I tried that last night and could not get it to work... but now it does. Thank you!

  6. #36
    Quote Originally Posted by Verenti View Post
    I mean, I would imagine it had copyright issues with public distribution. I just want to make sure someone else didn't do it already before I wasted an afternoon on data entry.
    If you end up doing this (with the copyrighted info removed), please share! Thank you!

  7. #37
    Just got a DM from R Talsorian.

    1800057B-728D-4345-86E5-4FBB599565A6.jpeg

    As long as peeps still need the book, we are good.

  8. #38
    I’m currently making a module that automates character generation and contains the weapons. I’ll put in more items and leave the background mechanics to our main man OP.

    As for deciding what requires the books and what doesn’t. I will be leaving out setting flavor text and rule explanations (unless its related to weapons or modding a stat or skill).

    https://drive.google.com/file/d/1fDk...w?usp=drivesdk

    If this does violate R Talsorian’s terms, I will remove it immediately. These guys are a godsend and deserve every penny for what they have done.

    Readme is in Story until I figure out a better system. Melee and Old School weapons aren’t in yet.

    EDIT: Requires the extension!!
    Last edited by myogaman; July 1st, 2020 at 13:03. Reason: Crucial user details

  9. #39
    Quote Originally Posted by myogaman View Post
    I’m currently making a module that automates character generation and contains the weapons. I’ll put in more items and leave the background mechanics to our main man OP.

    As for deciding what requires the books and what doesn’t. I will be leaving out setting flavor text and rule explanations (unless its related to weapons or modding a stat or skill).

    https://drive.google.com/file/d/1fDk...w?usp=drivesdk

    If this does violate R Talsorian’s terms, I will remove it immediately. These guys are a godsend and deserve every penny for what they have done.

    Readme is in Story until I figure out a better system. Melee and Old School weapons aren’t in yet.

    EDIT: Requires the extension!!
    This is fantastic! The only issues I found were in Ammo and Melee Weapons. I'm adding the melee weapons manually (not a big deal). I may add ammo and whatnot later, but this is great for now! I'll definitely still need the book to refer to rules to actually use them in play...

    Thanks again!

  10. #40
    Follow-up... we did character creation last night and my players couldn't access the items or the tables from the module. I was able to put items in a parcel and send them to them that way, but it was a bit of a pain. Is there any way to share the module with my players so they have access to the items and tables? Thanks again!

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