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June 11th, 2020, 00:47 #11
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- Dec 2019
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- 14
FGU fix
I tried to run that in FG Unity and got several errors. Seems like FGU is enforcing more strict XML formatting.
Anyway, attached are fixed files, nothing major, but now it runs in FGU.
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June 11th, 2020, 02:22 #12
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- May 2020
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Thanks! I'll factor these changes in. I don't have FGU, didn't realize there were compatibility concerns. I'll see if I can make sure they are consistent, but won't be able to test yet.
Thanks again!
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June 24th, 2020, 17:37 #13
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- Apr 2016
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- 19
Howdy, all! And thank you, jixerprime, for working on this project. I'm starting a campaign using this ruleset next week and I'm really excited to try it out!
Quick questions:
1) Is there a way to change the background image? The Cyberpunk 2020 logo is great, but there's also "ID" in a circle over it that really looks out of place - maybe from MoreCore?
2) Is there a way to add languages so that, for example, only characters that speak Japanese could understand a specific NPC?
Thanks again!
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June 25th, 2020, 00:27 #14
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June 25th, 2020, 00:35 #15
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- Dec 2019
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Can you post a screenshot? the ID is from MoreCore but it shouldn't be visible.
You change the decal in Options > Desktop : Decal Image
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June 25th, 2020, 00:51 #16
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- Apr 2016
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Changing the decal to off in the options worked! Thank you!
I see where I can add languages (yay!) but now how do I add languages in the character sheet so only those who can speak the added languages see when I type in that language option?
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June 25th, 2020, 00:57 #17
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- May 2020
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I've uploaded the latest changes that Nembrot and I have been working on at the top of the thread. Be sure to download the new theme that Nembrot has put together as well to get the total look and feel. It will allow you to turn off the 2020 background as a decal as well, plus looks really good.
I'll have to look at the language piece. I haven't used that before and not sure how it works just yet. Let us know what you think of the changes.
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June 25th, 2020, 01:16 #18
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- Apr 2016
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Wow, talk about timely with the update! Awesome!
Is there a way to add a list of languages like in D&D that you manually type (like Japanese) and then when I click Japanese for the chat box and type in Japanese only those who typed Japanese into the language list would be able to read it? Does that make sense?
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June 26th, 2020, 10:30 #19
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- Jun 2020
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June 26th, 2020, 13:36 #20
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- Apr 2016
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I'm also having a problem getting an inputted weapon to work. I'm not sure what I'm doing wrong. This is the error message I get:
Script Error: [string "scripts/manager_action_attack.lua"]:65: attempt to perform arithmetic on field 'nStat' (a nil value)
Ruleset Warning: window: Anchored static height ignored for control (atk_label) in windowclass (weaponlist)
Ruleset Warning: window: Anchored static height ignored for control (atk) in windowclass (weaponlist)
Ruleset Warning: window: Anchored static height ignored for control (damage_roll) in windowclass (weaponlist)
Ruleset Warning: window: Anchored static height ignored for control (punch) in windowclass (weaponlist)
Ruleset Warning: window: Anchored static height ignored for control (kick) in windowclass (weaponlist)
Ruleset Warning: window: Anchored static height ignored for control (disarm) in windowclass (weaponlist)
Ruleset Warning: window: Anchored static height ignored for control (sweep) in windowclass (weaponlist)
Ruleset Warning: window: Anchored static height ignored for control (block) in windowclass (weaponlist)
Ruleset Warning: window: Anchored static height ignored for control (dodge) in windowclass (weaponlist)
Ruleset Warning: window: Anchored static height ignored for control (grapple) in windowclass (weaponlist)
Ruleset Warning: window: Anchored static height ignored for control (throw) in windowclass (weaponlist)
Ruleset Warning: window: Anchored static height ignored for control (hold) in windowclass (weaponlist)
Ruleset Warning: window: Anchored static height ignored for control (choke) in windowclass (weaponlist)
Ruleset Warning: window: Anchored static height ignored for control (escape) in windowclass (weaponlist)
Ruleset Warning: window: Anchored static height ignored for control (ram) in windowclass (weaponlist)
And this is how I inputted it:
Colt.png
Any ideas what I'm doing wrong?
ETA: I'm using Fantasy Grounds Classic.Last edited by azurecobalt; June 26th, 2020 at 18:16.
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