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June 4th, 2020, 03:11 #71
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This is much better than I could've said it. Trying to make FGU be FGC, but with Unity was a mistake. I know that the backward compatibility is a big deal, but I think a completely new engine and some import tools would've been a better route. I'm here for the long haul regardless.
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June 4th, 2020, 03:21 #72
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I think you are probably right on the five-year thing. Of course, SmiteWorks will probably be releasing their first FGU RC1 five years from now as well.
From my perspective, FGU has been awful. It continues to be, albeit less so, just as awful. I think they should have waited to release what was obviously an alpha product until it was at least semi-stable. Of course, you are right - that was a business decision. A bad one.
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June 4th, 2020, 05:22 #73
This reinforces my point. No other VTT comes close with automation but they are making big strides in UI/UX that FGU just isn't. This is precisely why I don't understand the decision not to innovate there. I had hoped for that powerful automation to be driving a modern UI that supports animated maps, spell template drop to target, day/night cycle (that was in classic but got removed), token vision distance, dynamic light sources, dynamic audio sources, audio playlists, etc. If all of these "image display and LOS features" were in FGU on a slick intuitive UI why would anyone ever choose a different platform?
I did not mean to say that this was a ground up redesign product, sorry if I gave that impression. I meant a new product is a clean slate to take a different direction with the look and feel. It's also a clean slate reset of user expectations. By making the UI match classic and making the functionality Classic+ user expectations got baked in because they already know what classic does and how it performs. When FGU falls short on performance of course they will be frustrated and ask the question "why doesn't this work better than what I have?".
You are absolutely correct most of these other platforms will die off for this reason or that. I hope FG will still be around long after they are gone. I'm being critical because I want it to be.
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June 4th, 2020, 05:48 #74
UI/UX has been discussed in depth many times before. I'll let you go there if you want except to say UI/UX is based upon personal opinion. No one UI/UX is perfect for everyone.
I did not mean to say that this was a ground up redesign product, sorry if I gave that impression. I meant a new product is a clean slate to take a different direction with the look and feel. It's also a clean slate reset of user expectations. By making the UI match classic and making the functionality Classic+ user expectations got baked in because they already know what classic does and how it performs. When FGU falls short on performance of course they will be frustrated and ask the question "why doesn't this work better than what I have?".
You are absolutely correct most of these other platforms will die off for this reason or that. I hope FG will still be around long after they are gone. I'm being critical because I want it to be.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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June 4th, 2020, 06:11 #75
I really wish you'd stop using that as the reason that no changes should be made. Whether "everyone" will be happy with a UI change isn't the point. If MORE people find the changes to the UI effective and helpful (and there is tons of data out there to direct those sorts of changes as I've pointed out before) then those changes should be made. It's more accurate to say "You can't make EVERYONE happy, so don't try."
As to the rulesets refactoring, I get why they wanted to keep the API and language the same to reduce the man hours to reproduce those in the new system (say JavaScript/CSS and JSON) however... hasn't FGU been under some sort of development for 5-6 years? In that timeframe, had they not decided to keep the API language/methods, they could have much more quickly developed the "New Platform" and developed the rulesets for the newer system... However we're still waiting for FGU AND the developers are having to update code to make their rulesets compatible with FGU anyway. If one gentleman can produce an entire new VTT in a year with several cutting edge features, the mountain of experience in FG would be able to do much more if not tied to backwards compatibility.
Yes, I am "arm chair quarterbacking" and maybe there are behind the scenes issues that make the long delay and issues reasonable but from the perspective of someone that loves FG, it's really disappointing to not even be able to use FGU for my games JUST to get at the great map features.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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June 4th, 2020, 06:45 #76
My apologies I was aiming for constructive criticism but it seems I missed the mark. I was not trying to upset anyone or get into a heated debate over UI/UX. I wasn't aware of all the previous discussion on the subject but I will go read up on that. I appreciate your stance and I understand the time needed to re-factor code limited the UI change possibilities. Hopefully the features I'd like to see most get added along the way.
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June 4th, 2020, 09:58 #77
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THIS is what I don't get. Why try and exactly duplicate your current software without at LEAST taking a look at the UI and the baseline coding language, etc.? It makes very little sense, for reasons that have been posted above. And I get that once it is ported over to Unity, there will be new features 'in the future,' but at the rate they are currently going, 'in the future' is going to be 2035.
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June 4th, 2020, 16:42 #78
I really wish you would stop misconstruing the statements I make. EDIT: delete further comments, not needed.
No offense taken. But as you can see, it is an issue that gets people riled up. If you would like links to some of the previous discussions, let me know and I can look them up for you.Last edited by LordEntrails; June 4th, 2020 at 16:49.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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June 4th, 2020, 17:15 #79
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June 4th, 2020, 20:49 #80
What pains me most about FGU’s current status is that Fantasy Grounds has an awesome community, and the folks SmiteWorks are genuinely great people, but these points are moot if the product does not deliver. Unfortunately, at this point, I feel that FGU is really starting to lag behind other VTTs (not Roll20: that one still sucks, heh). I still use FG Classic regularly, but I’ve also had to explore other options, and I know I’m not the only one.
The hard truth is that SW only has so much time before people get invested on different platforms, and each day FGU does not deliver on basic functionalities (such as stable software and acceptable speed) they’re losing out on potential customers. That’s why, even though I know next-to-nothing about software development, I am really surprised the lengthy load times for lists hasn’t been addressed yet. I understand it might not have been the optimal choice from a development standpoint, but given that the product is being sold, it’d probably have been better (sales-wise) to make it usable from the get-go and have a lengthier development cycle, than to leave these very pressing matters for later updates.
I spent several years recommending FG and being very vocal about its quality over the competition. At this time, I feel I’m not able to keep doing it. I will definitely check it out again once the current issues have been fixed."I have always imagined that paradise will be a kind of library."
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