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July 21st, 2020, 19:14 #1
- Join Date
- Apr 2020
- Posts
- 3
issues with armour class disabling dex mod
hi, while playing last night one of my players mentioned that her AC wasn't correct so i manually fixed it for the game. This morning i went back in to find out what happened and found that when i equipped any armour in her inventory it would automatically stop adding her dex mod into her AC. I tried with leather armour as well as heward's hireling armour (which is what she had picked up initially bringing the issue to our attention) and both items turned off the dex bonus. any help on how to fix this without constantly having to manually double check every few minutes would be appreciated. Summary:
Ruleset(s): 5e DnD
New Campaign / FGC Migrated Campaign: New Campaign
Extensions/Themes: simple grey theme
Modules Loaded: All
Operating System / Language Setting:Windows 10 (American English)
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July 21st, 2020, 19:26 #2
Open the AC detail window (magnifying glass icon) on the ,main tab. Check and change the Dex modifier box to 2 or max as appropriate. Normally this gets set when armor is equipped, but I'm guessing they manually changed it and FG is not correcting it. You could test on a new character and see if FG corrects as it should.
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