TALES of the VALIANT
  1. #1

    4e Condition Effect icons for Unity

    Replacement icons for Condition Effects. All the Conditions in the Effects panel use the new icons. Some condition names not in the Effects panel when given an attack or defense attribute will default to the generic icon. For example if the effect is "Drunk" it will show the Drunk icon, if the effect is "Drunk; ATK: -2 it will show the generic icon. Others like "DMGO: 5 fire" will use the new Bleed icon correctly. Its in the base code and cant change it.

    Here is the list of Condition names with associated icon images:

    balancing, bleed, blinded, bonus, charmed, confused, cover, conceal, climbing, dazed, drunk, dunce, deafened, dominated, encumbered, frightened, generic, grabbed, grappled, helpless, immobilized, immune, imprisoned, initiative, insubstantial, invisible, marked, more, penalty, phasing, petrified, paralyzed, perception, poisoned, prone, quarry, rage, regeneration, resistance, restrained, running ,shroud, sickened, silenced, sleep, slowed, squeezing, stunned, surprised, swallowed, unconscious, vulnerable, weakened

    Big thanks to Valeros for his help.




    Download and add to the extensions folder

    v1.1 Added more conditions and icons.
    Attached Files Attached Files
    Last edited by kevininrussia; November 8th, 2020 at 05:00. Reason: update v1.1

  2. #2
    I just wanna say this is really cool, and ask how do I add this to my current campaign.

  3. #3
    Add the downloaded 4eConditionsIcons.ext and put it in your "Fantasy Grounds/extensions" folder. Then activate it:


  4. #4
    Yeah I have this problem where I say stuff and then answer my own question....lol

  5. #5
    Quote Originally Posted by kevininrussia View Post
    Replacement icons for Condition Effects. All the Conditions in the Effects panel use the new icons. Some condition names not in the Effects panel when given an attack or defense attribute will default to the generic icon. For example if the effect is "Drunk" it will show the Drunk icon, if the effect is "Drunk; ATK: -2 it will show the generic icon. Others like "DMGO: 5 fire" will use the new Bleed icon correctly. Its in the base code and cant change it.

    Here is the list of Condition names with associated icon images:

    balancing, bleed, blinded, bonus, charmed, confused, cover, conceal, climbing, dazed, drunk, dunce, deafened, dominated, encumbered, frightened, generic, grabbed, grappled, helpless, immobilized, immune, imprisoned, initiative, insubstantial, invisible, marked, more, penalty, phasing, petrified, paralyzed, perception, poisoned, prone, quarry, rage, regeneration, resistance, restrained, running ,shroud, sickened, silenced, sleep, slowed, squeezing, stunned, surprised, swallowed, unconscious, vulnerable, weakened

    Big thanks to Valeros for his help.




    Download and add to the extensions folder

    v1.1 Added more conditions and icons.
    Quick question, and I know its a long shot, but do you have the SVGs still, or a listing of which ones you used?

    Kind regards.

  6. #6
    Trenloe's Avatar
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    Quote Originally Posted by NeoRJBPrime View Post
    Quick question, and I know its a long shot, but do you have the SVGs still, or a listing of which ones you used?

    Kind regards.
    The image PNG files are in the .ext file attached to post #1. Download the file, change the .ext file extension to .zip and open it up.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #7
    This is so cool. Are you going to put it on the Forge?

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