Thread: Question on token replacement
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May 28th, 2020, 18:01 #1
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Question on token replacement
Ok, so I am trying to replace all the tokens from the monster manual with new top down tokens. What is the quickest way to do this? Right now I am opening the monster manual, opening a monster, then closing the MM module, opening a blank new group I created under "npcs", pasting it in there, and then adding the token once it is editable. This is insanely tedious and I am hoping someone has another option. Thanks.
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May 28th, 2020, 18:28 #2
There's no quick way to do it. Note also that any changes you make won't carry over into any other campaign, unless you are making a copy of every monster and exporting to a module.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 28th, 2020, 18:46 #3
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Yep. The idea is to export it when done. Oh well. Thanks anyway.
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May 28th, 2020, 19:07 #4
I'm also unsure as to why the MM needs to be closed every time.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 28th, 2020, 19:10 #5
No need to close the MM module. Make copies of the creatures by dragging them within the same list. Then open the group drown down and drag the copied entries to the group you want them in.
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May 28th, 2020, 23:43 #6
I'll mention this so I can maybe save you some time and effort.
If you use the Encounter tool to set up combat, you can drag a token to the NPC in the encounter tool and it will replace the MM token for that encounter (all copies of that NPC). I had thought about doing what you're planning, and decided against it except with common creatures. Cuz I'm worried I'll accidentally reset the monster manual and have to do it all over again.Fantasy Grounds Unity Lives! Good job, Smiteworks!
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June 6th, 2020, 11:50 #7
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June 6th, 2020, 20:56 #8
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June 6th, 2020, 23:46 #9
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