DICE PACKS BUNDLE
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  1. #21
    btw, does pathfiner use special item prices? like a-b gp or stuff?
    Please write down what dosent conform to the current script in your inventory.
    If its a range, it has took like this:
    https://media.discordapp.net/attachm...26/unknown.png
    Last edited by FeatherRin; October 20th, 2020 at 16:45.

  2. #22

    Join Date
    Jun 2007
    Location
    USA Central (GMT -6)
    Posts
    36
    Quote Originally Posted by FeatherRin View Post
    btw, does pathfiner use special item prices? like a-b gp or stuff?
    Please write down what dosent conform to the current script in your inventory.
    If its a range, it has took like this:
    https://media.discordapp.net/attachm...26/unknown.png
    Just about anything I can think of just has one price - haggling or price variations are entirely up to GMs.

  3. #23
    Try checking prices of magical items in player inventory.
    Some costs are broken by default.
    If you find anything thats not a standard price eg (50,000 gp) or (100 - 1,000 gp) on the item prices, you can edit it manually there. Delete the costs lines, or change them to what you want.

  4. #24

    Join Date
    Jun 2007
    Location
    USA Central (GMT -6)
    Posts
    36
    Quote Originally Posted by FeatherRin View Post
    Try checking prices of magical items in player inventory.
    Some costs are broken by default.
    If you find anything thats not a standard price eg (50,000 gp) or (100 - 1,000 gp) on the item prices, you can edit it manually there. Delete the costs lines, or change them to what you want.
    FOUND IT! Thanks. The cost of a Sling was -

    SO, note to others, check for items that have no cost, lol

  5. #25

    Update 1.0.1.2

    This is a small patch that fixes a crash related to my garbage concat.
    Now it should ignore '-' containing strings that are too short to handle.
    (anything too short is meaningless but was unhandled before)
    Attached Files Attached Files

  6. #26
    The latest update is throwing an error when this extension loads. 4.1.12
    The extension itself seems to be working it just generates this error on start.

    Script execution error:[string "scripts/character_wealth.lua"]:12: attempt to call field 'registerLaunchMessage' (a nil value)

  7. #27
    Also Getting Cel's error, FeatherRin.

  8. #28
    Quote Originally Posted by celebrindal View Post
    The latest update is throwing an error when this extension loads. 4.1.12
    The extension itself seems to be working it just generates this error on start.

    Script execution error:[string "scripts/character_wealth.lua"]:12: attempt to call field 'registerLaunchMessage' (a nil value)
    Cel,

    I went ahead and fixed this by changing the extension to a .zip file, opening up the only file in the scripts folder in notepad, finding line 12 and removing:

    ChatManager.registerLaunchMessage(msg);

    Save the file, pop it back into the zip file, change it back to a .ext file, and it should run without an error.

    Make sure you make a duplicate copy of the extension just in case.

  9. #29
    Yup that did the trick, figured it would be something simple like that.

    Thanks.

  10. #30
    Quote Originally Posted by Castellanox7 View Post
    Cel,

    I went ahead and fixed this by changing the extension to a .zip file, opening up the only file in the scripts folder in notepad, finding line 12 and removing:

    ChatManager.registerLaunchMessage(msg);

    Save the file, pop it back into the zip file, change it back to a .ext file, and it should run without an error.

    Make sure you make a duplicate copy of the extension just in case.
    If you want, you can send the file here and I will put it into the first comment.

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