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May 26th, 2020, 17:46 #1
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- Aug 2009
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How to create a homebrew rule on critical dice damage
In the 5e game that I run we use a different method of critical dice damage. On a crit, there is still the two dice rolled, but we use a max damage roll on one die, and then the random roll on the other. This was done to avoid the situation where you have a "critical" strike, and then roll two ones, resulting in this critical strike, that does less damage than most normal strikes. Currently the critical roll in FG is set up to just roll two dice. How could I go about changing that?
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May 26th, 2020, 18:20 #2
You would need to write an extension. Having a look at how this one is constructed might give you some clues https://www.fantasygrounds.com/forum...roved-Critical
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 1st, 2020, 01:07 #3
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- Aug 2009
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Thanks! that extension actually fits exactly what I was trying to do!
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