Thread: Rolemaster FRP Extension 2.1
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July 30th, 2020, 03:03 #51
Issue with Character Sheet, Skills Tab Display.
When Grouping Skills with their Categories:
After selecting Group from context sensitive menu, I am getting white-filled rounded rectangles - see image.
FRP - Grouping Skills - Skill Display Issues.png
Cheers.
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
Contact:
Discord: griffonbait
Ultimate Licenses: FGC + FGU, FoundryVTT, ++
Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
Playtime: Prefer 7:00 AM - 11:00 PM ACST
Currently:
GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
Playing:
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July 30th, 2020, 03:17 #52
- Join Date
- Apr 2011
- Posts
- 2,257
Yeah, the 61.4 vs 61.5 issue will also happen with the floor function but it would be 60.9 vs 61.0 but I do get your point. Try the attached extension if you want to use the floor instead of rounding it. Here is a screenshot:RMFRP DP Floor Example.JPG
Also I tracked down the DP total getting reset and have it resolved in my development build. It should be available with the Tuesday live release. I will have to work with Ardem to update his extension since he copied my mistake into his extension.
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July 30th, 2020, 03:45 #53
- Join Date
- Apr 2011
- Posts
- 2,257
Ok. He didn't copy my mistake. I just double checked.
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July 30th, 2020, 03:55 #54
Thanks Dakadin.
I must admit I am struggling to understand how to implement the Body Dev Skill and Spell Skills. I make a copy of the Category and use it as a skill but the progressions do not work.
FRP - Body Dev.png
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
Contact:
Discord: griffonbait
Ultimate Licenses: FGC + FGU, FoundryVTT, ++
Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
Playtime: Prefer 7:00 AM - 11:00 PM ACST
Currently:
GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
Playing:
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July 30th, 2020, 08:40 #55
Body development and Power development you do not touch. They are classified as Hits in the Calc Cost and PP. You need to manually add the numbers in the RK Bn, its not automatic, you also need to make sure the GM Options are set correctly
Please look at these three images for how it should look
hitsandPP.PNG
characterGM.PNG
optioanlGM.png
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July 30th, 2020, 08:43 #56
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July 30th, 2020, 20:59 #57
LOL it is also in my signature here.
Soz.
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
Contact:
Discord: griffonbait
Ultimate Licenses: FGC + FGU, FoundryVTT, ++
Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
Playtime: Prefer 7:00 AM - 11:00 PM ACST
Currently:
GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
Playing:
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July 30th, 2020, 21:17 #58
Thanks - had the setup correct.
Didn't realise PP Rk Bn was manually calculated based on the PP Dev Progression and that it needed to be added.
So Thanks!
Things are looking up for playing RMFRP now.
Cheers
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
Contact:
Discord: griffonbait
Ultimate Licenses: FGC + FGU, FoundryVTT, ++
Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
Playtime: Prefer 7:00 AM - 11:00 PM ACST
Currently:
GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
Playing:
-
July 30th, 2020, 21:19 #59
Is there any way you can add an identifier for the secondary skills that came out beyond the RMFRP Core rulebook?
Maybe use the section ascii character '§' ?
This is two Ss good for Secondary Skill
The § character works in FGU. e.g. §Transcend Armor, see image.
FRP - SecSkill ID.png
CheersLast edited by Griffonbait; July 30th, 2020 at 21:25.
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
Contact:
Discord: griffonbait
Ultimate Licenses: FGC + FGU, FoundryVTT, ++
Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
Playtime: Prefer 7:00 AM - 11:00 PM ACST
Currently:
GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
Playing:
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July 31st, 2020, 00:40 #60
You can, but I would not want to, most players want things clear to read, and had plenty of feedback on that, so I even removed the stat make up out of the headings.
However you can do that if you wish, it would mean converting the FRP Rules Mod, it would be very easy a little time consuming though. But I can explain it to you over voice.
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