DICE PACKS BUNDLE
Page 21 of 37 First ... 11192021222331 ... Last
  1. #201
    I just found that you have Man. Soft Leather and Man. Rigid Leather listed as Light armours rather than Medium Armor.

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  2. #202
    Ardem's Avatar
    Join Date
    Nov 2011
    Location
    Sydney, Australia
    Posts
    920
    That is correct. Medium armour is chain. PG 104 of Core Rule book. Not sure of the error?
    ------------------
    Ardem

    Discord: Ardem#4756
    Teamspeak Server: ts3.varidan.com.au
    Ultimate Licencse: FGC/FGU

    Location: Sydney, Australia AEST (UTC +10 or +11 in DST)

    Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream


    Game/Ruleset created: Extinction Event
    Extensions created: Rolemaster FRP, XP Extension, Random Extension

  3. #203
    Ardem's Avatar
    Join Date
    Nov 2011
    Location
    Sydney, Australia
    Posts
    920
    Quote Originally Posted by Griffonbait View Post
    Hi Ardem,

    I have just been going through the Closed Channeling spell lists and I notice you have used 'H' for its Type. I assume you referencing "Healing". However, there is no Type 'H' code used in RMFRP. All healing spells are of Type 'U' for Utility.
    That is right not gone through all the Spell list and converted them.

    I thought I had added the missing dabbler and paladin lists, if your happy I will update the spell lists with your mods if I have not added those lists.

    Looks like I got my work cut out for me next week, will try and get it done next week, if I get some time.
    ------------------
    Ardem

    Discord: Ardem#4756
    Teamspeak Server: ts3.varidan.com.au
    Ultimate Licencse: FGC/FGU

    Location: Sydney, Australia AEST (UTC +10 or +11 in DST)

    Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream


    Game/Ruleset created: Extinction Event
    Extensions created: Rolemaster FRP, XP Extension, Random Extension

  4. #204
    Ardem's Avatar
    Join Date
    Nov 2011
    Location
    Sydney, Australia
    Posts
    920
    New Version 2.30

    No additional changes this is a fix for the FGC version, however if you play FGU, I would still update, just in case there are additional bonuses I am unaware of.
    ------------------
    Ardem

    Discord: Ardem#4756
    Teamspeak Server: ts3.varidan.com.au
    Ultimate Licencse: FGC/FGU

    Location: Sydney, Australia AEST (UTC +10 or +11 in DST)

    Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream


    Game/Ruleset created: Extinction Event
    Extensions created: Rolemaster FRP, XP Extension, Random Extension

  5. #205
    Ardem's Avatar
    Join Date
    Nov 2011
    Location
    Sydney, Australia
    Posts
    920
    New Spell List mod. Based on Griffonbait request and efforts.

    Changed all H to U, Ed to DE, D to E, Hs to Us, eB to BE, Pd to DE
    Light Molding corrected

    Dark Contact corrected
    Dark Summons corrected
    Darkness change corrected
    Added Entity Summons
    Matter Disruption corrected
    Physical Erosion corrected

    Added Wounding

    Thanks to Griffonbait to the ones below
    Added Communion
    Added Movement Mastery
    Added Senses
    Added Thieving Law

    P.S. The reason why a lot of the Spell List are missing things or are incorrect because they started out being the RMC spell lists, since 98% is correct. I never made the spell Law from scratch. That why I only add bits and pieces as I go. This is the same with Arms Law it was the RMC Arms Law where I added the various changes in strength and breakage numbers.
    Last edited by Ardem; April 28th, 2021 at 00:18.
    ------------------
    Ardem

    Discord: Ardem#4756
    Teamspeak Server: ts3.varidan.com.au
    Ultimate Licencse: FGC/FGU

    Location: Sydney, Australia AEST (UTC +10 or +11 in DST)

    Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream


    Game/Ruleset created: Extinction Event
    Extensions created: Rolemaster FRP, XP Extension, Random Extension

  6. #206
    Quote Originally Posted by Ardem View Post
    That is correct. Medium armour is chain. PG 104 of Core Rule book. Not sure of the error?
    I must have been off with the fairies.

    Damn those fairies, they always capture me.

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  7. #207
    Quote Originally Posted by Ardem View Post
    That is right not gone through all the Spell list and converted them.

    I thought I had added the missing dabbler and paladin lists, if your happy I will update the spell lists with your mods if I have not added those lists.

    Looks like I got my work cut out for me next week, will try and get it done next week, if I get some time.
    Feel free to use my lists.

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  8. #208
    Quote Originally Posted by Ardem View Post
    New Spell List mod. Based on Griffonbait request and efforts.

    Changed all H to U, Ed to DE, D to E, Hs to Us, eB to Be, Pd to DE
    Light Molding corrected

    Dark Contact corrected
    Dark Summons corrected
    Darkness change corrected
    Added Entity Summons
    Matter Disruption corrected
    Physical Erosion corrected

    Added Wounding

    Thanks to Griffonbait to the ones below
    Added Communion
    Added Movement Mastery
    Added Senses
    Added Thieving Law

    P.S. The reason why a lot of the Spell List are missing things or are incorrect because they started out being the RMC spell lists, since 98% is correct. I never made the spell Law from scratch. That why I only add bits and pieces as I go. This is the same with Arms Law it was the RMC Arms Law where I added the various changes in strength and breakage numbers.
    I am ahead of you there, Ardem. I was saying to my players that it is the malignant influence of RMC that has seeped into your veins.

    That 'Be' should be 'BE' - I am so pedantic!

    Thanks for all your efforts, Ardem.

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  9. #209
    RE: AudioOverseer (Audio Management Extension)

    No, this is not an off-topic post, as you will see.

    I am using this extension to great effect in my RMFRP games. My players are excited to hear their attacks and spells go off as sounds. I have even managed to get the composite bow sounds to include a Draw and Shoot sound sequence as well as martial arts Ranks 1-4 to be progressively more complex - 1 sound for Rank 1, 2 for Rank 2, up to 4 sounds for Rank 4.

    Here is my incomplete Trigger list, along with the triggers I use for the Composite Bow attacks as well as the Cutlass attack. I have abbreviated the Arrow +5 and Fire Arrow attacks with the composite bow to just "Comp. Bow" so that the player can still easily read the attack title on the CT.

    AudioOverseer - Audio Triggers.jpg
    AudioOverseer - Audio Trigger - Composite Bow.jpg
    AudioOverseer - Audio Trigger - Martial Arts Rank 4.jpg


    To get attack spells (Bolts, Balls, Base) to work is very easy as they are attached to Combat Tracker (CT) and appear as well defined attacks in the Chat Output. Here you will see Elmen's attacks and the output used to trigger the sounds. The boxes around the text in the Chat Output is all that is being searched for - it doesn't matter if the attack has a target, hits, fumbles or whatever. If the PC attacked it will generate a sound.

    AudioOverseer - Audio Triggers - Elmen's Attacks That Trigger.jpg


    See also Fortuna's Shock Bolt attack spell, the Trigger and the Chat Output below for an example: The sound effect for the Shock Bolt is also a two-parter. First there is a shout of "Look out" to the party members, followed up with the sound of electricity - it never gets old - well, maybe one day.

    AudioOverseer - Audio Triggers - Fortuna's Attacks That Trigger.jpg


    Here is my problem - and it is probably already evident to the more astute reader - I have to include non-attack spells in the CT so that they can trigger their separate sound triggers. Why? you ask. Well, the normal process in the FRP extension when casting a non-attack spell is:

    1. Go to the PC's character sheet Spell Tab
    2. Set up the parameters for an SCM (or Basic Attack Spell, or elemental spell) prior to casting
    3. Double click the final Modifier to move it to the Modifier stack (bottom left of FGU window)
    4. Double click the appropriate spell list SCM value in the Spell Lists section below to determine the casting result - success/fumble

    The chat output, when using the Spell Tab method, does not mention the specific spell, or indeed the spell list from which the spell comes, in the Chat Output - as you can see above, the output is simply "[] spell [Skill Bonus ..." Using the CT I can get the spell name/list to appear, as seen in the very bottom image above "Flesh Destruction".


    Using the CT to track spells is cumbersome at best due to any spell user worth their salt will eventually have dozens of spells to cast, thus clogging up the CT attacks listing.



    What I am proposing, Ardem, is to have a similar setup for NON-ATTACK spells, in the Spells Tab, as Elemental Attack and Base Attack spells have in the Combat Tab - a scrollable list of the individual spells to which a PC has access.

    Halve the size of the Spell Lists section and add another section below it for this purpose. Let the player add the spell name and the spell list name, and the the total skill value (unless calculated) - with a dice symbol under this final value so that the spell can be individua rolled.

    Probably too much work for you Ardem, no doubt! Let me know if you would need help in the design and testing - I wouldn't be much help with the programming side, since it is restricted.

    Considering the amount of work required for the above, would it be possible to at least pre-sort the attacks listed in the CT - just like they are in the Combat Tab of the character sheet? This would be an enormous help when searching for attacks/spells.
    Last edited by Griffonbait; April 27th, 2021 at 15:41. Reason: Poor layout

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  10. #210
    Ardem's Avatar
    Join Date
    Nov 2011
    Location
    Sydney, Australia
    Posts
    920
    Quote Originally Posted by Griffonbait View Post
    I am ahead of you there, Ardem. I was saying to my players that it is the malignant influence of RMC that has seeped into your veins.

    That 'Be' should be 'BE' - I am so pedantic!

    Thanks for all your efforts, Ardem.
    It is BE, not sure what the problem is <wink>

    Typo only in forums not in spell list
    ------------------
    Ardem

    Discord: Ardem#4756
    Teamspeak Server: ts3.varidan.com.au
    Ultimate Licencse: FGC/FGU

    Location: Sydney, Australia AEST (UTC +10 or +11 in DST)

    Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream


    Game/Ruleset created: Extinction Event
    Extensions created: Rolemaster FRP, XP Extension, Random Extension

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in