Thread: Rolemaster FRP Extension 2.1
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April 24th, 2021, 23:35 #201
I just found that you have Man. Soft Leather and Man. Rigid Leather listed as Light armours rather than Medium Armor.
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
— D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
— SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
Contact:
Discord: griffonbait
Ultimate Licenses: FGC + FGU, FoundryVTT, ++
Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
Playtime: Prefer 7:00 AM - 11:00 PM ACST
Currently:
— GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
— Playing:
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April 25th, 2021, 05:01 #202
That is correct. Medium armour is chain. PG 104 of Core Rule book. Not sure of the error?
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Ardem
Discord: Ardem#4756
Teamspeak Server: ts3.varidan.com.au
Ultimate Licencse: FGC/FGU
Location: Sydney, Australia AEST (UTC +10 or +11 in DST)
Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream
Game/Ruleset created: Extinction Event
Extensions created: Rolemaster FRP, XP Extension, Random Extension
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April 25th, 2021, 05:06 #203
That is right not gone through all the Spell list and converted them.
I thought I had added the missing dabbler and paladin lists, if your happy I will update the spell lists with your mods if I have not added those lists.
Looks like I got my work cut out for me next week, will try and get it done next week, if I get some time.------------------
Ardem
Discord: Ardem#4756
Teamspeak Server: ts3.varidan.com.au
Ultimate Licencse: FGC/FGU
Location: Sydney, Australia AEST (UTC +10 or +11 in DST)
Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream
Game/Ruleset created: Extinction Event
Extensions created: Rolemaster FRP, XP Extension, Random Extension
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April 26th, 2021, 01:27 #204
New Version 2.30
No additional changes this is a fix for the FGC version, however if you play FGU, I would still update, just in case there are additional bonuses I am unaware of.------------------
Ardem
Discord: Ardem#4756
Teamspeak Server: ts3.varidan.com.au
Ultimate Licencse: FGC/FGU
Location: Sydney, Australia AEST (UTC +10 or +11 in DST)
Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream
Game/Ruleset created: Extinction Event
Extensions created: Rolemaster FRP, XP Extension, Random Extension
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April 26th, 2021, 05:13 #205
New Spell List mod. Based on Griffonbait request and efforts.
Changed all H to U, Ed to DE, D to E, Hs to Us, eB to BE, Pd to DE
Light Molding corrected
Dark Contact corrected
Dark Summons corrected
Darkness change corrected
Added Entity Summons
Matter Disruption corrected
Physical Erosion corrected
Added Wounding
Thanks to Griffonbait to the ones below
Added Communion
Added Movement Mastery
Added Senses
Added Thieving Law
P.S. The reason why a lot of the Spell List are missing things or are incorrect because they started out being the RMC spell lists, since 98% is correct. I never made the spell Law from scratch. That why I only add bits and pieces as I go. This is the same with Arms Law it was the RMC Arms Law where I added the various changes in strength and breakage numbers.Last edited by Ardem; April 28th, 2021 at 00:18.
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Ardem
Discord: Ardem#4756
Teamspeak Server: ts3.varidan.com.au
Ultimate Licencse: FGC/FGU
Location: Sydney, Australia AEST (UTC +10 or +11 in DST)
Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream
Game/Ruleset created: Extinction Event
Extensions created: Rolemaster FRP, XP Extension, Random Extension
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April 27th, 2021, 12:36 #206
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
— D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
— SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
Contact:
Discord: griffonbait
Ultimate Licenses: FGC + FGU, FoundryVTT, ++
Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
Playtime: Prefer 7:00 AM - 11:00 PM ACST
Currently:
— GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
— Playing:
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April 27th, 2021, 12:36 #207
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
— D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
— SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
Contact:
Discord: griffonbait
Ultimate Licenses: FGC + FGU, FoundryVTT, ++
Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
Playtime: Prefer 7:00 AM - 11:00 PM ACST
Currently:
— GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
— Playing:
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April 27th, 2021, 12:40 #208
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
— D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
— SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
Contact:
Discord: griffonbait
Ultimate Licenses: FGC + FGU, FoundryVTT, ++
Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
Playtime: Prefer 7:00 AM - 11:00 PM ACST
Currently:
— GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
— Playing:
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April 27th, 2021, 15:40 #209
RE: AudioOverseer (Audio Management Extension)
No, this is not an off-topic post, as you will see.
I am using this extension to great effect in my RMFRP games. My players are excited to hear their attacks and spells go off as sounds. I have even managed to get the composite bow sounds to include a Draw and Shoot sound sequence as well as martial arts Ranks 1-4 to be progressively more complex - 1 sound for Rank 1, 2 for Rank 2, up to 4 sounds for Rank 4.
Here is my incomplete Trigger list, along with the triggers I use for the Composite Bow attacks as well as the Cutlass attack. I have abbreviated the Arrow +5 and Fire Arrow attacks with the composite bow to just "Comp. Bow" so that the player can still easily read the attack title on the CT.
AudioOverseer - Audio Triggers.jpg
AudioOverseer - Audio Trigger - Composite Bow.jpg
AudioOverseer - Audio Trigger - Martial Arts Rank 4.jpg
To get attack spells (Bolts, Balls, Base) to work is very easy as they are attached to Combat Tracker (CT) and appear as well defined attacks in the Chat Output. Here you will see Elmen's attacks and the output used to trigger the sounds. The boxes around the text in the Chat Output is all that is being searched for - it doesn't matter if the attack has a target, hits, fumbles or whatever. If the PC attacked it will generate a sound.
AudioOverseer - Audio Triggers - Elmen's Attacks That Trigger.jpg
See also Fortuna's Shock Bolt attack spell, the Trigger and the Chat Output below for an example: The sound effect for the Shock Bolt is also a two-parter. First there is a shout of "Look out" to the party members, followed up with the sound of electricity - it never gets old - well, maybe one day.
AudioOverseer - Audio Triggers - Fortuna's Attacks That Trigger.jpg
Here is my problem - and it is probably already evident to the more astute reader - I have to include non-attack spells in the CT so that they can trigger their separate sound triggers. Why? you ask. Well, the normal process in the FRP extension when casting a non-attack spell is:
1. Go to the PC's character sheet Spell Tab
2. Set up the parameters for an SCM (or Basic Attack Spell, or elemental spell) prior to casting
3. Double click the final Modifier to move it to the Modifier stack (bottom left of FGU window)
4. Double click the appropriate spell list SCM value in the Spell Lists section below to determine the casting result - success/fumble
The chat output, when using the Spell Tab method, does not mention the specific spell, or indeed the spell list from which the spell comes, in the Chat Output - as you can see above, the output is simply "[] spell [Skill Bonus ..." Using the CT I can get the spell name/list to appear, as seen in the very bottom image above "Flesh Destruction".
Using the CT to track spells is cumbersome at best due to any spell user worth their salt will eventually have dozens of spells to cast, thus clogging up the CT attacks listing.
What I am proposing, Ardem, is to have a similar setup for NON-ATTACK spells, in the Spells Tab, as Elemental Attack and Base Attack spells have in the Combat Tab - a scrollable list of the individual spells to which a PC has access.
Halve the size of the Spell Lists section and add another section below it for this purpose. Let the player add the spell name and the spell list name, and the the total skill value (unless calculated) - with a dice symbol under this final value so that the spell can be individua rolled.
Probably too much work for you Ardem, no doubt! Let me know if you would need help in the design and testing - I wouldn't be much help with the programming side, since it is restricted.
Considering the amount of work required for the above, would it be possible to at least pre-sort the attacks listed in the CT - just like they are in the Combat Tab of the character sheet? This would be an enormous help when searching for attacks/spells.Last edited by Griffonbait; April 27th, 2021 at 15:41. Reason: Poor layout
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
— D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
— SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
Contact:
Discord: griffonbait
Ultimate Licenses: FGC + FGU, FoundryVTT, ++
Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
Playtime: Prefer 7:00 AM - 11:00 PM ACST
Currently:
— GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
— Playing:
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April 28th, 2021, 00:19 #210------------------
Ardem
Discord: Ardem#4756
Teamspeak Server: ts3.varidan.com.au
Ultimate Licencse: FGC/FGU
Location: Sydney, Australia AEST (UTC +10 or +11 in DST)
Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream
Game/Ruleset created: Extinction Event
Extensions created: Rolemaster FRP, XP Extension, Random Extension
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