STAR TREK 2d20
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  1. #181
    Add to above:

    Party Sheet Issue - Main tab:

    Primary Skills (Categories) and Secondary Skills (Skills) bottom right corner, are not listing the categories and skills other than for armor.

    May be a result from the skills changes???

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  2. #182
    Quote Originally Posted by Griffonbait View Post
    Add to above:

    Party Sheet Issue - Main tab:

    Primary Skills (Categories) and Secondary Skills (Skills) bottom right corner, are not listing the categories and skills other than for armor.

    May be a result from the skills changes???
    Primary/Secondary skills was used in RM2, and I think RMC have returned to this, I figured that this extension at current version uses the skill system of RMC.

  3. #183
    They used to work prior to the skills update - at least I am pretty sure I have used them.

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  4. #184
    Ardem's Avatar
    Join Date
    Nov 2011
    Location
    Sydney, Australia
    Posts
    920
    New version 2.26

    Fixes Party Sheet being able to select all skills.
    Last edited by Ardem; March 11th, 2021 at 22:58.
    ------------------
    Ardem

    Discord: Ardem#4756
    Teamspeak Server: ts3.varidan.com.au
    Ultimate Licencse: FGC/FGU

    Location: Sydney, Australia AEST (UTC +10 or +11 in DST)

    Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream


    Game/Ruleset created: Extinction Event
    Extensions created: Rolemaster FRP, XP Extension, Random Extension

  5. #185
    Thanks Ardem.


    Did you see my Paladin post: https://www.fantasygrounds.com/forum...l=1#post583391

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  6. #186
    Ardem's Avatar
    Join Date
    Nov 2011
    Location
    Sydney, Australia
    Posts
    920
    Ok will fix paladin base list and release with a new update on Thursday. Coming up you can now rest and sleep from the combat tracker and will apply the correct hit removal. PP refreshes to 0 after a 6 hour sleep, because PP it tricky, I have not applied rest recovery for that yet.
    ------------------
    Ardem

    Discord: Ardem#4756
    Teamspeak Server: ts3.varidan.com.au
    Ultimate Licencse: FGC/FGU

    Location: Sydney, Australia AEST (UTC +10 or +11 in DST)

    Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream


    Game/Ruleset created: Extinction Event
    Extensions created: Rolemaster FRP, XP Extension, Random Extension

  7. #187
    Ardem's Avatar
    Join Date
    Nov 2011
    Location
    Sydney, Australia
    Posts
    920
    FRP Version 2.27

    *New*
    You can apply Rest in the Combat Tracker there is 2 types.
    Resting 1,2,3 hours which applies the Con/2 Healingto damage & Sleep 3,6,9 hours which applies the Con*2 healing to damage.
    If you apply for then 6 hours in Sleep then Powerpoints are refreshed to 0 used.

    *Fixes*
    Paladin text changes requested by Griffonbait completed

    Channelling Open Spell Lists updated to FRP standards, this adds some extra spells to the list below that have an asterisk, else the lists of RMC and FRP are the same.

    Barrier Wall*
    Concussion Ways
    Detection Mastery
    Light's Way
    Lofty Movements*
    Natures Law
    Purifications*
    Sound's Ways
    Spell Defense*
    Weather Ways
    ------------------
    Ardem

    Discord: Ardem#4756
    Teamspeak Server: ts3.varidan.com.au
    Ultimate Licencse: FGC/FGU

    Location: Sydney, Australia AEST (UTC +10 or +11 in DST)

    Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream


    Game/Ruleset created: Extinction Event
    Extensions created: Rolemaster FRP, XP Extension, Random Extension

  8. #188
    Awesome news!

    Thank you again, Ardem.

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  9. #189
    Hi Ardem,

    I have had a look at the Spells Tab for my players' PCs and noticed an inconsistency with the rules, regarding calculating the SCM, Basic, etc modifiers.

    Also, regarding Defensive Capabilities, Rulebook, p.214, Half Hard defense for missile is +60 not +50 which is what added when selecting Half Hard in the Modifiers window.

    Partial cover (soft/hard) is also missing in the modifiers window.

    Thanks again for all your efforts with this.

    Cheers

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  10. #190
    Majyk's Avatar
    Join Date
    Oct 2016
    Location
    Canada (Insomniac)
    Posts
    243
    As GM, the mods window can allow one to add anything they want.
    Edit away and go.

    That said, it’ll get added in a jiff if I know Ardem and his love for being accurate.

    We even added the Init Mods for Quick/Normal/Deliberate so it would show while rolling Init in his Wednesday night games that we stream.

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