Thread: Rolemaster FRP Extension 2.1
-
Yesterday, 04:09 #361
- Join Date
- Jul 2018
- Location
- New Zealand
- Posts
- 79
Hi Ardem, just checking, how does the FRP extension calculate defensive bonus?? I have a first level thief who has 99 Quickness, but his stat bonus on the combat tab (for defensive bonus) is +69.
Cheers, Mark.
-
Today, 03:10 #362
I believe the only change I made for DB is the stat bonus, the rest is the same a RMC.
function DBStatBonusReplace(nodeChar)
return Rules_PC.DBStatNode(nodeChar).getValue()*3;
end
I just made a halfling, which is a 99 which is a 9+4 13, and his stat was 39 as it supposed to be. Are you using any of the optional rules that could be screwing this up.
Like some companion rule on stats.Last edited by Ardem; Today at 03:18.
------------------
Ardem
Discord: Ardem#4756
Teamspeak Server: ts3.varidan.com.au
Ultimate Licencse: FGC/FGU
Location: Sydney, Australia AEST (UTC +10 or +11 in DST)
Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream
Game/Ruleset created: Extinction Event
Extensions created: Rolemaster FRP, XP Extension, Random Extension
-
Today, 07:57 #363
- Join Date
- Apr 2011
- Posts
- 2,221
If you export the character and upload it here we might be able to track it down for you because it could be from stat, equipment or adrenal defense.
Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/
Thread Information
Users Browsing this Thread
There are currently 4 users browsing this thread. (0 members and 4 guests)
Bookmarks