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  1. #51
    Issue with Character Sheet, Skills Tab Display.

    When Grouping Skills with their Categories:
    After selecting Group from context sensitive menu, I am getting white-filled rounded rectangles - see image.

    FRP - Grouping Skills - Skill Display Issues.png

    Cheers.

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  2. #52
    Quote Originally Posted by Griffonbait View Post
    Thanks for popping in, Dakadin. Good catch on the rounding - and thanks for the heads up. I do believe that the FRP writers messed up with their decimals. If you are going to mix integer math with real numbers, then ignore the results of integer math, it's a bit screwy. Thank God it is only a game. Rounding to nearest whole number it is then! So sad for the person who is on 61.4 versus 61.5 DPs, that could be the loss &/or gain of a whole skill rank, depending on your point of view.

    Cheers
    Yeah, the 61.4 vs 61.5 issue will also happen with the floor function but it would be 60.9 vs 61.0 but I do get your point. Try the attached extension if you want to use the floor instead of rounding it. Here is a screenshot:RMFRP DP Floor Example.JPG

    Also I tracked down the DP total getting reset and have it resolved in my development build. It should be available with the Tuesday live release. I will have to work with Ardem to update his extension since he copied my mistake into his extension.
    Attached Files Attached Files

  3. #53
    Ok. He didn't copy my mistake. I just double checked.

  4. #54
    Thanks Dakadin.

    I must admit I am struggling to understand how to implement the Body Dev Skill and Spell Skills. I make a copy of the Category and use it as a skill but the progressions do not work.

    FRP - Body Dev.png

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  5. #55
    Ardem's Avatar
    Join Date
    Nov 2011
    Location
    Sydney, Australia
    Posts
    920
    Body development and Power development you do not touch. They are classified as Hits in the Calc Cost and PP. You need to manually add the numbers in the RK Bn, its not automatic, you also need to make sure the GM Options are set correctly

    Please look at these three images for how it should look

    hitsandPP.PNG

    characterGM.PNG

    optioanlGM.png

  6. #56
    Ardem's Avatar
    Join Date
    Nov 2011
    Location
    Sydney, Australia
    Posts
    920
    Quote Originally Posted by Griffonbait View Post
    Thanks for the offer. We are both Aussies, so that'll make it so much easier.

    Fantasy Grounds Discord server should be fine.

    I am retired so any timing is usually okay, other than gaming time, of course (Sunday arvos, and Monday morns atm).

    Griffonbait is my handle on Discord.
    No numbers with that hmm could not find you on the search this is mine. Not on the FG Discord, I should add it one day.

    Ardem#4756

  7. #57
    LOL it is also in my signature here.

    Soz.

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  8. #58
    Thanks - had the setup correct.

    Didn't realise PP Rk Bn was manually calculated based on the PP Dev Progression and that it needed to be added.

    So Thanks!

    Things are looking up for playing RMFRP now.

    Cheers

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  9. #59
    Is there any way you can add an identifier for the secondary skills that came out beyond the RMFRP Core rulebook?

    Maybe use the section ascii character '§' ?

    This is two Ss good for Secondary Skill

    The § character works in FGU. e.g. §Transcend Armor, see image.

    FRP - SecSkill ID.png

    Cheers
    Last edited by Griffonbait; July 30th, 2020 at 21:25.

    Griffonbait
    Socially Distanced since 08/2008 C.E.

    Preferred Rule Systems:
    — D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
    — SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)

    Contact:
    Discord: griffonbait
    Ultimate Licenses: FGC + FGU, FoundryVTT, ++

    Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
    Playtime: Prefer 7:00 AM - 11:00 PM ACST

    Currently:
    — GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
    — Playing:

  10. #60
    Ardem's Avatar
    Join Date
    Nov 2011
    Location
    Sydney, Australia
    Posts
    920
    You can, but I would not want to, most players want things clear to read, and had plenty of feedback on that, so I even removed the stat make up out of the headings.

    However you can do that if you wish, it would mean converting the FRP Rules Mod, it would be very easy a little time consuming though. But I can explain it to you over voice.

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