Thread: Rolemaster FRP Extension 2.1
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August 20th, 2020, 01:41 #71
on the combat tab - lemme look
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
— D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
— SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
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August 20th, 2020, 02:17 #72
ok - I didn't, but it is there now.
Now I am confused with the Total PP in the front page box.
I have a PPDev skill Total of 51 with the calc column set to PP. 51 is my total PP without a multiplier, right? - unless I am missing something.
with a x4 mult that should equal 204, but it is giving me 492.
Even without the item as a mult, it is giving me 123, not 51 Total PP. I just cannot reconcile the differences.
PPDev skill: FRP Ext - Multiplier Issue 2.01.png
Front page: FRP Ext - Multiplier Issue 2.02.png
Without Multiplier: FRP Ext - Multiplier Issue 2.03.png
Any ideas??
Cheers.Last edited by Griffonbait; August 20th, 2020 at 02:20. Reason: wrong third image
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
— D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
— SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
Contact:
Discord: griffonbait
Ultimate Licenses: FGC + FGU, FoundryVTT, ++
Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
Playtime: Prefer 7:00 AM - 11:00 PM ACST
Currently:
— GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
— Playing:
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August 20th, 2020, 02:50 #73
- Join Date
- Apr 2011
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- 2,253
That's strange. Ardem might need to answer how it all fits together for RMFRP but the next thing I would check is if the Option to use Power Point Development is turned on in the Optional Rules section. If it isn't at least in RMC then it is multiplying the level by the stat's PP value.
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August 20th, 2020, 13:33 #74
- Join Date
- May 2020
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- 79
I'm messing around with the extension (awesome stuff) rolling up a Dwarf Fighter. I noted the cat bonus for Artistic active is -4321. (Most) Dwarves defintely have a low empathy but...seems a bit extreme :-) I'm on Unity
Edit: it's actually the bonus in the level column. And looking down further there are level bonuses for many other skills that are incorretc.Last edited by DodjerArtfell; August 20th, 2020 at 15:00.
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August 20th, 2020, 14:59 #75
- Join Date
- May 2020
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- 79
For the FRP extension, the stat bonuses are dividing the three bonuses by three. For FRP rules, the stat bonus is less by a third approximately and the modifiers for each skill should be added together: i.e. a melee skill with a +7 total stat bonus for strength and a +2 total stat bonus for Ag would yield a total of 16 (7+7+2) not 5 (7+7+2 = 16/3 = 5.33..)
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August 25th, 2020, 05:32 #76
More bugs??
On character sheet Spells tab.
Spell modifier on SCM - Helmet, Hands, Voice mods not working of Channeling/Essence user (Sorcerer).
I have checked other pure/semi-pure/hybrids and all appear to have issues with: most things.
It appears that the Offensive Capabilities Table T-3.5, RMFRP, p.211, has not been included in calculating penalties for Basic, Directed and Area spells, but that the Basic, Bolt, and Ball tables' modifiers have been considered.
- Unless I am doing it all wrong!??
In the example below, I have given the sorcerer a Metal Helmet in the Spells tab, this should effect the Modifier on the right, but it is not. The Plate Helm is assigned in the Combat Tab as being worn.
Spells Tab: Spell Tab Issues01.jpg
Combat Tab: Spell Tab Issues02.jpg
Thanks again for all the hard work you guys are putting into this project.
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
— D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
— SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
Contact:
Discord: griffonbait
Ultimate Licenses: FGC + FGU, FoundryVTT, ++
Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
Playtime: Prefer 7:00 AM - 11:00 PM ACST
Currently:
— GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
— Playing:
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September 10th, 2020, 03:56 #77
New Version of the FRP.ext only.
Fixed an issue where the Powerpoints were not calculating correctly for FRP
Options ChL #01 and CHL #16 have been disabled as these do not apply to FRP.
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September 14th, 2020, 07:21 #78
Thanks Ardem!
Griffonbait
Socially Distanced since 08/2008 C.E.
Preferred Rule Systems:
— D&D (any); RM2, RMFRP; SM2, SM:P; PF2, SF; +++
— SWRPG (FFG); Genesys; L5R (FFG), WFRP (3rd Ed, FFG)
Contact:
Discord: griffonbait
Ultimate Licenses: FGC + FGU, FoundryVTT, ++
Timezone: Aussie Central Standard Time (ACST) (UTC +8.5, +9.5 daylight savings time)
Playtime: Prefer 7:00 AM - 11:00 PM ACST
Currently:
— GMing: RMFRP Weekly, Friday 9:30 AM - 4:30 PM [FGU];
— Playing:
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October 6th, 2020, 05:23 #79
- Join Date
- Jul 2007
- Posts
- 176
I just came across an issue whilst using this extension. The skills that use the "Combined" progression don't seem to actually work. No rank bonus is ever calculated and no bonus are taken into account either, the total of ranks + stats +bonuses always remains at 0, even if I modify the rank bonus myself.
No Bonuses.PNG
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October 6th, 2020, 05:27 #80
@Samzagas Hmm strange it is working for me are you using FGU or FGC?
Hmm I see it not working in FGU but it is with FGC, I will look into itLast edited by Ardem; October 6th, 2020 at 05:31.
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