Thread: Better Menus (CoreRPG, 5E/etc)
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July 30th, 2020, 19:41 #111
The developer of the extension will need to add the hook command to add it to the menu.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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July 30th, 2020, 22:01 #112
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- Jul 2016
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August 4th, 2020, 08:34 #113
- Join Date
- May 2014
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I'm also running the 5E ruleset (on Classic) as well as on a mid-2014 MacBook Pro (using the Mac app, not the wrapper) on 10.14.6 (Mohave).
The issue is that FGTabber sits behind Better Menus which throws an error. The tabs are still there, they just have full cover. A simple solution is to unlock Better Menus and move Better Menus to the opposite side, or at least somewhere where it won't conflict with the tabs. While I realize this doesn't fix the problem, it at least removes the console errors.
I don't believe the previous poster posted the error messages, so if you're interested:
Ruleset Error: desktop: Panel (imagefullpanel) anchoring to uninitialized target panel (shortcuts)
I apologize for quoting an old post, but I recently came across this and hoped it would help to provide a bit more information and a working solution.Last edited by dustem; August 4th, 2020 at 08:39. Reason: grammar
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August 4th, 2020, 08:43 #114
- Join Date
- May 2014
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- 36
I was wrong, while that did fix that issue, now I have another one:
Script Error: [string "menulist_window"]:1: attempt to call field 'isMinimized' (a nil value)Last edited by dustem; August 4th, 2020 at 08:45.
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August 4th, 2020, 15:27 #115---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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August 9th, 2020, 20:53 #116
- Join Date
- May 2019
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- 339
Did my admittedly very simple hack, changed the default: row 15 of manager_menu.lua
{ labels = "option_val_sidebar", values = "sidebar", baselabel = "option_val_menus", baseval = "menus", default = "sidebar" });
This way it's opt-in instead of opt-out. Thanks for this extension, it really gives more real estate.
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August 21st, 2020, 23:27 #117
Update 1.9:
- Updated FGU support added.
With the recent updates to FGU I've been able to enable FGU support. It looks like the fonts changed a little in FGU again and I've adjusted it (was super tiny previously) but let me know how it looks.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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August 23rd, 2020, 00:46 #118
Update 1.11:
- Updated FGU support added.
- Issue resolved for FGC related to FGU support.
- Issue resolved for FGU on width of desktop mode maps.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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August 25th, 2020, 04:41 #119
- Join Date
- Mar 2020
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- 66
Thank you, Celestian! Works great in FGU. Awesome extension.
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August 26th, 2020, 04:40 #120
Fantastic to get this extension working with FGU!
The extension seems to be working for the most parts in SWADE as well now, besides not picking up the books.
But you can access those though the Library so there's a workaround.
Reference manuals sometimes have unique names, unlike most in DnD 5E that are called "Reference Manual".
The core SWADE Player Guide and SWADE GM Guide show the reference manual as "Savage Worlds Adventure Edition" for example in the content list for that book in the Library.
Some other books name the reference manual by the book name.
That aside besides some odd errors, like when moving the positions of menu and characters around show up. But everything still seems to work during the testing I did.Last edited by StoryWeaver; August 26th, 2020 at 04:49.
Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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