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  1. #1
    celestian's Avatar
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    Better Menus (CoreRPG, 5E/etc)

    This runs under FGC with CoreRPG 3.3.10. Until FGU has feature parity with FGC it will not function IN FGU (FGU is missing a minimize API call).

    Note: This does not work with Savage Worlds ruleset.

    This replaces the SIDEBAR with a Menu button system.

    The menu buttons add new features such as the "Books" (quick access to any module loaded with reference manual) and direct access to modules listing.

    This also allows you to "unlock" the portraits and move them to somewhere more convenient and the Dice Tower will be on top of the "desktop view" map.

    This is something I finished up for the AD&D 2E ruleset and I decided to extract it and put it into an extension so that other rulesets could make use. I've tested this with CoreRPG and 5E. It should work with "anything" that is properly layered on CoreRPG (except the AD&D 2E ruleset which has this natively with a few other features).

    Here is a quick view of what you can do with it. Grab it and try it out.



    Current source can be found in the GitLab repository.

    If you run into issues running this please state the ruleset.

    (This replaces my OS_Standard_Menus extension entirely, and is better).

    Update 1.11:
    • Updated FGU support added.
    • Issue resolved for FGC related to FGU support).
    • Issue resolved for FGU on width of desktop mode maps.


    Download the latest extension here:
    Attached Files Attached Files
    Last edited by celestian; August 23rd, 2020 at 00:45. Reason: v 1.11 update
    ---
    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  2. #2

    Join Date
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    Wow this extension is amazing. Great job!

  3. #3
    Works so far with Starfinder. Love this.

    Menus.jpg
    Last edited by msbranin; May 22nd, 2020 at 04:26.

  4. #4
    This is so awesome. Can’t wait to give this a whirl in game. I have players constantly worrying about window space on smaller laptops.
    This will make a big difference for them

  5. #5
    Trenloe's Avatar
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    This is very cool. But maybe the title should be "different" menus or "dropdown" menus or similar. "Better" is purely subjective...
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  6. #6

    Join Date
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    This is very cool. But maybe the title should be "different" menus or "dropdown" menus or similar. "Better" is purely subjective...
    I couldn't agree more.

  7. #7
    This is indeed better menus, please keep the name. Screen real estate is at a premium in FG, and the right menu takes so much space this is a much better solution.

    Can't wait to see this in FGU!

  8. #8
    Cool extension. Will be giving this a try with my group and see how everyone likes it.

    Found 2 issues with a bit of toying around. First, if you have a long list of modules loaded then they go off the bottom of the screen. Would be nice if it would scroll through in those cases. Second, there is a conflict with FGTabber extension. Not the end of the world, but they are the 2 extensions I know of that really give you some extra real estate. Neither of these issues will keep me from giving this a try in my next couple sessions. Thanks for doing the work and sharing the results!

    Edit: Running 5e
    Last edited by james10872; May 22nd, 2020 at 14:26.

  9. #9
    Incredible! Can't wait until FGU is compatible! Thank you very much for sharing!

  10. #10
    That looks really nice Celestial, hope to see it in Unity soon !

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