Thread: FGU - Duplicate tokens
-
June 6th, 2020, 21:23 #11
- Join Date
- Apr 2020
- Posts
- 19
more bugs if you target a creature and then the dm removes that token, you cannot remove that target now, the dm needs to clear it looks like
-
June 6th, 2020, 22:32 #12
- Join Date
- Apr 2020
- Posts
- 19
another bug if you have a heal that does not require a die roll, you cannot drop it on an icon to heal you have to explicitly target the icon then press the heal button.
-
June 7th, 2020, 07:40 #13
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,558
@watjep,
Thanks for the feedback so far. Could you provide exact steps to recreate the duplicate token and duplicate pointer issues? We haven't been able to recreate locally.
Thanks,
JPG
-
June 7th, 2020, 18:00 #14
- Join Date
- Apr 2020
- Posts
- 19
Steps
Create/load a map with LOS data the map MUST be in windowed mode
Open the combat tracker add some token ( happens with both NPC and PC tokens)
Have more than 1 player join the campaign and take over a token
Drop them on the map so they cannot see each other
Start moving them around.
Or create pointers in a space where they have no LOS and move them around
In our case the common setup was
Map had LOS on but mask setting did not matter ( note we did not test with LOS off )
Map has to be in windowed mode if you maximized the map window the duplicates get cleared and wont show up again.
Only happens on players map, our DM has never seen it on his end
Must be more than 1 player, never been able to repro with just 1 dm and 1 player
Might be related to moving quickly into areas where you did not have LOS or creating tokens in areas where you dont have LOS.
-
June 11th, 2020, 00:26 #15
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,558
Are you still seeing this in the build released on June 6th?
I just tried to set up a GM and 2 players on the same map owning tokens separated by an LoS wall; and creating pointers on GM and both players as well as moving tokens and pointers on GM and both players. I didn't see any duplication.
If still seeing duplication, perhaps you can create short video showing the issue?
Thanks,
JPG
-
June 20th, 2020, 04:29 #16
Hmm, I actually experienced this issue last week on Classic. I had no idea how to resolve it so my game ended prematurely. If anyone has a workable solution, I'd really appreciate it.
From what I can tell, it happens when the GM and players try to move the same tokens.
-
June 21st, 2020, 03:55 #17
- Join Date
- Jun 2020
- Posts
- 2
I had the same issue when i was playing around, 5e rule set in FGU
-
July 16th, 2020, 17:57 #18
Can anyone confirm whether they are still seeing this error with the July 14 (or later) build? Thanks.
-
July 16th, 2020, 18:08 #19
- Join Date
- Jun 2020
- Posts
- 2
I ran a session in Saturday, didn't see the issue, but will let y'all know if it happens agaun
-
July 16th, 2020, 19:08 #20
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks