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  1. #1

    AD&D 2E ruleset and FGU (During FGU Beta) Status

    I've started working on FGU compatibility issues with the new updates making the system more stable.

    This thread is to follow that progress.
    Last edited by celestian; September 7th, 2020 at 21:57.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  2. #2
    Ouch not good news, fully understand your position though Celestian.

    Although I purchased Unity as the way forward with fantasy grounds purely for running 2E (Unity = same feature functionality at launch as classic, but with added extras and future proof), with also the understanding that FGU was due for imminent release (around now as I understand).

    Seems now though that FGU is way behind where it should be in both features and performance compared to FGC and is a long way off being launched, it follows then there will be an even longer delay while you then go back and implement all the changes you have done for FGC for FGU for 2E. Very disappointing news indeed.

    On a practical note – if you release a 2E update and it breaks FGU is there a way we can revert to previous working version?

  3. #3
    Quote Originally Posted by sadwargamer View Post
    On a practical note – if you release a 2E update and it breaks FGU is there a way we can revert to previous working version?
    It will really depends on what "broke" it. I suspect that wont be an issue (breaking FGU entirely) but certain features might cause errors until they are implmented.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  4. #4
    Yeah. I abandoned FGU and fully support Celestian focusing on the 2e ruleset in FGC until FGU comes out of Beta.

  5. #5
    I have both FGC and FGU but really have not done anything with FGC - last 3 weekends we ran a large battle - modified SouthCrypt 2e - about 75 NPC Tannurkk Orc's vs 8 Player Characters - the battle lasted 20 combat rounds and took 3 weekends (Saturday's 3pm - 11pm) to complete - I guess overall it went OK - we did have several issues with FGU but the most frustrating was the 30 or 45 seconds lag time when going from one "Actor" in the combat tracker to the other.

    I have a question about that - is there anyway to allow going through the tracker a second or third time in a round to allow for those that have multiple attacks - we have never played that a fighter with 2 or 3 attacks a round gets them all at the same time - it was everyone gets their first attack and then the those that get more than one attack gets their second and third. Just wondering if there is any way to do this?

  6. #6
    Quote Originally Posted by JoeTrow View Post
    I have a question about that - is there anyway to allow going through the tracker a second or third time in a round to allow for those that have multiple attacks - we have never played that a fighter with 2 or 3 attacks a round gets them all at the same time - it was everyone gets their first attack and then the those that get more than one attack gets their second and third. Just wondering if there is any way to do this?
    At this time no. I've been thinking about some options to handle that but it's not something I'm prepared to do just yet.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  7. #7
    One of the latest updates to FGU looks like it implemented window minimize and some dev 'bringToFront' functionality. Was that what you needed to enable the Menus @celestian?

    https://www.fantasygrounds.com/forum...l=1#post516487

  8. #8
    Quote Originally Posted by TheFlyingGribble View Post
    One of the latest updates to FGU looks like it implemented window minimize and some dev 'bringToFront' functionality. Was that what you needed to enable the Menus @celestian?

    https://www.fantasygrounds.com/forum...l=1#post516487
    I did see it and did run a brief test but there are still somethings that are not fully functional yet for it to work properly.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  9. #9
    I will be posting a update that should arrive around first of September for FGU (might be on test before, I'll announce if so) that will update various options for the 2E ruleset.

    The FGU updates to subwindows/scrolls and patches for effects has allowed me to feel more confident in working with FGU. This should dramatically improve the 2E ruleset experience in FGU.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  10. #10
    Quote Originally Posted by celestian View Post
    I will be posting a update that should arrive around first of September for FGU (might be on test before, I'll announce if so) that will update various options for the 2E ruleset.

    The FGU updates to subwindows/scrolls and patches for effects has allowed me to feel more confident in working with FGU. This should dramatically improve the 2E ruleset experience in FGU.
    Awesome! Looking forward to moving over to FGU when you are able to spend some more time on it with the 2e ruleset!

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