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September 8th, 2020, 20:11 #101
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- Oulu, Finland
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September 8th, 2020, 20:21 #102
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- Nov 2019
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Could you also check the console and see if there are any errors or messages related to items? Maybe something is happening that is causing it to fail to load properly.
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September 8th, 2020, 21:04 #103
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- Mar 2007
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- Oulu, Finland
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- 287
Okay, deleting the entry from the weapon section, deleting the gun and ammo from inventory, re-adding them to inventory, opening the gun, dropping the ammo onto the tab, then dragging the gun back to the window did the trick. Left me with one working gun, and one not working.
Thanks for the help, I don't think I would have gone through those steps without the pointer.
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September 8th, 2020, 21:06 #104
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- Feb 2018
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- 16
So a quick question. Is this extension for both Classic and Unity or just classic?
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September 8th, 2020, 21:09 #105
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- Nov 2019
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- 282
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September 8th, 2020, 21:11 #106
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- Nov 2019
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- 282
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September 8th, 2020, 21:15 #107
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September 8th, 2020, 21:29 #108
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- Mar 2007
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Edit: Nevermind, misread. Sorry!
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September 9th, 2020, 00:45 #109
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- Nov 2019
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Not sure why you would have to go through all those steps. Normally I take a weapon in the item list and drag it to the weapon list and then add ammo to it by opening what is in the weapon list. Ddrag ammo to it from the item list. I don't use the inventory at all. I've not looked at the inventory tab at all on the character sheet. If it is creating an entry in the weapon list that it might not be doing it properly any longer because of the changes I made to the weapon list. Is this in fact how it is working for you?
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September 9th, 2020, 04:05 #110
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- Nov 2019
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So I tested the iInventory tab and list and dropping a weapon does in fact create an item in the weapon list. I will need to change the way the inventory list creates items in other lists because of changes I made. I'll try and do that tomorrow and post an update. I also have a fix for the knowledge skill rolls. It's temporary because of other things I realized while looking at the code.
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