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July 15th, 2020, 09:19 #81
- Join Date
- Sep 2018
- Posts
- 7
What I was wondering, do you think you could implement something like an import of Charakters that have been made with Chummer? This could sercumvent having to make all moduls...
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July 15th, 2020, 10:47 #82
- Join Date
- Nov 2019
- Posts
- 282
Not sure what that is, I've not used Chummer in a very long time.
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July 15th, 2020, 11:43 #83
- Join Date
- Sep 2018
- Posts
- 7
You find Chummer here, basicly works on xml.
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July 17th, 2020, 00:49 #84
- Join Date
- Aug 2019
- Posts
- 2
Is there a ruleset that goes with this ext?
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July 17th, 2020, 01:12 #85
- Join Date
- Aug 2019
- Posts
- 2
Is there a ruleset that goes with this ext?
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July 17th, 2020, 12:27 #86
This extension goes with the MoreCore Ruleset. See information located here:
https://www.fantasygrounds.com/forum...-MoreCore-InfoDominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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July 17th, 2020, 21:10 #87
- Join Date
- Jun 2019
- Posts
- 3
I don't know if this has been mentioned before or not but when loading into FGU there are two errors. Somewhere there is a call to an image file named "button_slillSK_down.png" which seems to be a typo for "button_skillSK_down.png". Opening the archive and copying the file with the altered name fixes that one. The other error is that the XML file "record_vehicle.xml" is missing. Removing that reference from the "extension.xml" fixes that error.
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July 22nd, 2020, 15:33 #88
Hi ! Is there any module with items / magic / etc... ?
Ultimate Licence 4.0.10
French Player
Using FG since September 2016, FGU since Septembre 2020
with following extensions : Advanced Effets, All Automatic Effect by rob2e, Coin Weight, Constitutional Amendments,
Roll for Initiative, Death indicators, Battlestats, Alternative Wound Colors,
Dice Color Changer, Local Dice Tower
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July 29th, 2020, 21:50 #89
- Join Date
- Jul 2020
- Posts
- 1
Have you thought of uploading the code to a git host website as a public repository ? This could make the correction of some small mistakes much faster and easier to track, as well as provide a history of changes and a backup in case you mess something up and enable multiple people to work on the extension at the same time.
For example, I've found a couple typos in the files ("Pistol" being used as a skill name when it should've been "Pistols", for example) that would be quite tedious and uninteresting for you to change alone, but if I could fork your repository and provide a patch to the code, you'd just have to review the changed lines and merge it (or not). I feel like this could make the development of such extension much smoother.
In any case, glad to see this project, I didn't know it existed Good work, and I'm excited to see it become better !
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July 30th, 2020, 00:52 #90
- Join Date
- Nov 2019
- Posts
- 282
Sorry all. real life and work has taken up a lot of my time. I will try to see if I can do some work on this over the weekend.
It would be up to superteddy57 and others that contributed on whether the code were to go to any online repository. I'm only the curator and now part time contributor.
I will look at getting the matrix tab fixed as I've been told it's not working. probably because of the changes I made to rolls in relation to edge.
Once that is fixed I want to go over skills, skill groups and knowledge skills.
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