5E Character Create Playlist
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  1. #21
    The manual dice roller isn't dynamic, no matter what I tell it it always rolls 4d6 drop lowest.

  2. #22
    First, let me say that I love this. I do hope y'all add in the option to modify existing characters sooner than later. Its gonna help my group a lot. Let me know if you want this in a different format.

    [UI]

    Warlock - in the spells tab, the "select spells, cantrips available, spells available all overflow into each other.

    [UI]

    I got error pop-ups when clicking on INV at the top right.
    [5/19/2020 3:30:20 PM] FGU v4.0.0 ULTIMATE (2020-05-14)
    [5/19/2020 3:30:20 PM] Launcher scene starting.
    [5/19/2020 3:30:34 PM] Starting cloud server mode. [burnmelt]
    [5/19/2020 3:30:38 PM] Game server started. [167.99.162.76:59128]
    [5/19/2020 3:30:38 PM] Launcher scene exiting.
    [5/19/2020 3:30:38 PM] Match successfully created on lobby.
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    [5/19/2020 3:30:55 PM] Loaded FreeType library version 2.10.2
    [5/19/2020 3:31:42 PM] RULESET: 5E ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [5/19/2020 3:31:42 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [5/19/2020 3:31:42 PM] EXTENSION: Dungeons & Dragons Language Fonts v1.0\rfor Fantasy Grounds\rCopyright 2015 Smiteworks USA, LLC.\rD&D Copyright 2015 Wizards of the Coast LLC.
    [5/19/2020 3:31:42 PM] EXTENSION: 5E Character Generator v0.2.0510a\rCopyright 2020 Smiteworks USA, LLC\rInternal Use Only\rPlease delete and report source if found
    [5/19/2020 3:31:42 PM] EXTENSION: Dungeon Master Guide Desktop Decal loaded
    [5/19/2020 3:31:42 PM] EXTENSION: Custom desktop decal\rCopyright 2015 Smiteworks USA, LLC
    [5/19/2020 3:31:42 PM] EXTENSION: Custom desktop decal\rCopyright 2015 Smiteworks USA, LLC
    [5/19/2020 3:31:42 PM] EXTENSION: Sword Coast Adventurer Guide Desktop Decal loaded
    [5/19/2020 3:31:42 PM] EXTENSION: Volo's Guide to Monsters Desktop Decal loaded
    [5/19/2020 3:31:42 PM] EXTENSION: Xanathar's Guide to Everything Desktop Decals loaded
    [5/19/2020 3:31:42 PM] EXTENSION: Simple Brown theme v2.5 for Fantasy Grounds\rCopyright 2018 ll00ll00ll00ll and SmiteWorks USA LLC
    [5/19/2020 3:33:37 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
    [5/19/2020 3:33:47 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
    [5/19/2020 3:33:47 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
    [5/19/2020 3:33:47 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
    [5/19/2020 3:33:47 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
    [5/19/2020 3:33:47 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
    [5/19/2020 3:33:47 PM] [WARNING] bitmapwidget: Logical icon (tab_featalt) does not exist
    [5/19/2020 3:33:47 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
    [5/19/2020 3:33:47 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
    [5/19/2020 3:33:52 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
    [5/19/2020 3:33:52 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
    [5/19/2020 3:34:09 PM] [WARNING] windowlist: Could not find empty font () in control (abilityscore_improvements) in class (chargen_stats_contents)
    [5/19/2020 3:34:09 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_str)
    [5/19/2020 3:34:09 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_dex)
    [5/19/2020 3:34:09 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_con)
    [5/19/2020 3:34:09 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_int)
    [5/19/2020 3:34:09 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_wis)
    [5/19/2020 3:34:09 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (race_cha)
    [5/19/2020 3:34:16 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
    [5/19/2020 3:34:16 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
    [5/19/2020 3:34:30 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
    [5/19/2020 3:34:30 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
    [5/19/2020 3:34:47 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
    [5/19/2020 3:34:47 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
    [5/19/2020 3:34:50 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
    [5/19/2020 3:34:50 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
    [5/19/2020 3:34:50 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
    [5/19/2020 3:34:50 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
    [5/19/2020 3:34:54 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
    [5/19/2020 3:34:54 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
    [5/19/2020 3:34:54 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
    [5/19/2020 3:34:54 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
    [5/19/2020 3:34:57 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
    [5/19/2020 3:34:57 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
    [5/19/2020 3:35:21 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
    [5/19/2020 3:35:21 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
    [5/19/2020 3:35:22 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
    [5/19/2020 3:35:22 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
    [5/19/2020 3:35:27 PM] [WARNING] window: Anchored static height ignored for control (alert_label) in windowclass (alert_item)
    [5/19/2020 3:35:27 PM] [WARNING] window: Anchored static height ignored for control (alert_code) in windowclass (alert_item)
    [5/19/2020 3:35:31 PM] [WARNING] windowlist: Could not find empty font () in control (itemlist) in class (chargen_inv_contents)
    [5/19/2020 3:36:42 PM] Campaign saved.
    [5/19/2020 3:38:06 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/chargen.lua"]:3113: getValue: Invalid parameter 1
    [5/19/2020 3:38:15 PM] [WARNING] windowlist: Could not find empty font () in control (spells) in class (chargen_spells_contents)
    [5/19/2020 3:38:15 PM] [WARNING] windowlist: Could not find empty font () in control (spellclass) in class (chargen_spells_contents)
    [5/19/2020 3:38:15 PM] [WARNING] windowlist: Could not find empty font () in control (selectedspells) in class (chargen_spells_contents)
    [5/19/2020 3:38:15 PM] [WARNING] buttoncontrol: Could not find font (button-white-small) in control (bname) in class (spell_class_item)
    [5/19/2020 3:38:15 PM] [WARNING] font: Missing fallback font file. (C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/StreamingAssetsNotoSansFG.ttf)
    [5/19/2020 3:38:15 PM] [WARNING] font: Missing fallback font file. (C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/StreamingAssetsNotoSansFG.ttf)
    [5/19/2020 3:38:15 PM] [WARNING] Error while drawing font [button-white-small]
    [5/19/2020 3:38:15 PM] [<color="red">ERROR</color>] FONT DRAW:: System.NullReferenceException: Object reference not set to an instance of an object
    at FG.SDFTextUIBase.AKJMLHCOFIC (LAMEDOKLCGE BPDANMNHEID) [0x00043] in <3f95de1efec5486194e8515952f20063>:0
    at FG.SDFTextUIBase.FMANBLNDOME (System.Collections.Generic.List`1[FG.SDFTextUI]& GIDLIPCPLCG, LAMEDOKLCGE BPDANMNHEID, UnityEngine.Vector2 CCKLEONFLNF, UnityEngine.Color LCGENLBAAOH) [0x00000] in <3f95de1efec5486194e8515952f20063>:0
    at FG.SDFTextUIBase.SetText (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, HEENKGIJFCP GCBLELJAMEB, CBGFCOAGNOH HIJDONLJLLN, UnityEngine.Vector2 KDBLPOMPAIO, System.Int32 DCLICGBMOLL, System.Nullable`1[T] IEIHLCMMMFG, System.Nullable`1[T] EEFIHIPKKGK, LAMEDOKLCGE ACMDIDCOOBB) [0x0005c] in <3f95de1efec5486194e8515952f20063>:0
    [5/19/2020 3:39:05 PM] [WARNING] buttoncontrol: Could not find font (button-white-small) in control (bname) in class (spell_class_item)
    [5/19/2020 3:39:05 PM] [WARNING] font: Missing fallback font file. (C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/StreamingAssetsNotoSansFG.ttf)
    [5/19/2020 3:39:05 PM] [WARNING] font: Missing fallback font file. (C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/StreamingAssetsNotoSansFG.ttf)
    [5/19/2020 3:39:05 PM] [WARNING] Error while drawing font [button-white-small]


    [GENERAL]

    If you click "next" after INV, it goes to RACE rather than over to SPELL next.

    [GENERAL]


    It took me a while to figure out that I need to drag the 'I' next to items or spells into the bottom area, rather than dragging the spell name itself.

    [DATA]


    Celestial warlock spells aren't shown when choosing celestial warlock.

    IM NOT SURE

    When I try to select a level for warlock, I just see a white drop down without any numbers and does not accept keyboard input.

  3. #23
    I'm curious, will this be a community extension, will it be incorporated into the standard 5E ruleset or a separate store add-on?

  4. #24
    Quote Originally Posted by esmdev View Post
    I'm curious, will this be a community extension, will it be incorporated into the standard 5E ruleset or a separate store add-on?
    It's going to be a part of the base 5E ruleset. It's not going to cost anything.

  5. #25
    Started poking around a bit, issues so far:

    - If I have both Unearthed Arcana and Rising from the Last War open the character selector is pulling changeling race information only from Unearthed Arcana, likewise for warforged
    - If I close UA Changeling gets data from RftLW. Can't put their extra +1 in charisma, but I think that's a problem with the race description from the book, not the extension. (Officially they are allowed +3 charisma)
    - Dragon-marked races are very squished (thought UA closure might fix that)
    - Only appears to pull elf race info from PHB - (only Drow, High, and wood elf subraces visible) when both DMG and Mordankainen's are also open
    - Same for Gnome.
    - Have to close PHB to get svifneblin subrace to appear alongside Forest and rock (from sword coast I think, because Elf now shows Drow, Wood, Moon, Sun, but still no Eladrin)
    - Closing sword coast, gnome now only shows Mark of scribing sub race, and elf only "Eladrin (Dmg)"
    - Closing DMG Elf only shows Mark of Shadow
    - Closing Eberron, Elf's Mordenkainen sub races finally appear.
    - Cleric and Warlock can select archetype from all available books so that's only a race problem.
    - Custom Backgrounds. This is a big thing to miss and straight from the PHB. you should be able to customise the skills and languages/tools on any background.

    So the biggest problem is the book juggling required to enable the subraces. This is going to completely block some race/subclass combinations from being usable (affects artificers, clerics, sorcerers and warlocks at level 1).

    Oh, and agree with Zacc. Race > Background > Class. You're born, you grow up, you choose a career. I suppose in might be nice for DM's to be able to select the order?
    Last edited by The High Druid; May 20th, 2020 at 11:50.

  6. #26
    LordEntrails's Avatar
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    A comments on the order, which is obviously personal preference, I like to do Background before Class because the background has fixed skills and then I don't double pick skills and have to adjust. But maybe the Wizard accounts for this?

  7. #27
    Quote Originally Posted by The High Druid View Post
    Started poking around a bit, issues so far:

    - If I have both Unearthed Arcana and Rising from the Last War open the character selector is pulling changeling race information only from Unearthed Arcana, likewise for warforged
    - If I close UA Changeling gets data from RftLW. Can't put their extra +1 in charisma, but I think that's a problem with the race description from the book, not the extension. (Officially they are allowed +3 charisma)
    - Dragon-marked races are very squished (thought UA closure might fix that)
    - Only appears to pull elf race info from PHB - (only Drow, High, and wood elf subraces visible) when both DMG and Mordankainen's are also open
    - Same for Gnome.
    - Have to close PHB to get svifneblin subrace to appear alongside Forest and rock (from sword coast I think, because Elf now shows Drow, Wood, Moon, Sun, but still no Eladrin)
    - Closing sword coast, gnome now only shows Mark of scribing sub race, and elf only "Eladrin (Dmg)"
    - Closing DMG Elf only shows Mark of Shadow
    - Closing Eberron, Elf's Mordenkainen sub races finally appear.
    - Cleric and Warlock can select archetype from all available books so that's only a race problem.
    - Custom Backgrounds. This is a big thing to miss and straight from the PHB. you should be able to customise the skills and languages/tools on any background.

    So the biggest problem is the book juggling required to enable the subraces. This is going to completely block some race/subclass combinations from being usable (affects artificers, clerics, sorcerers and warlocks at level 1).

    Oh, and agree with Zacc. Race > Background > Class. You're born, you grow up, you choose a career. I suppose in might be nice for DM's to be able to select the order?
    Thanks. Right now there is a load precedent for PHB, but going forward I need to make it less strict. I had to balance getting all the data and not having confusing multiples of the same race or subrace. I'll take another look at a better way of presenting the choices.

  8. #28
    The way that we've always suggested to players when creating characters is Stats > Race > Background > Class. Now I know you can do things in any order but it might be beneficial to keep that same order for the buttons.
    The current order in FG is due to the the way FG is set up, but the character wizard seems to manage things quite well in its own order.


    I'd advocate for keeping the order as it is in the official players handbook, it's a more natural organic way of creating characters and the order most people will be used to. Players Handbook page 11 onwards:

    Race > Class > Ability Scores > Background > Equipment > Spells



    Suggestions:
    The option to manually modify the stat modification fields. This would allow for manual entries and customization.
    In the Equipment tab, add a link to the characters class and background at the top, so you can quickly look up what equipment comes with the selections already made in the character creation process.
    Extension writer, FGU Backer, Ultimate License holder.

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  9. #29
    Quote Originally Posted by FG_Wraith View Post
    Thanks. Right now there is a load precedent for PHB, but going forward I need to make it less strict. I had to balance getting all the data and not having confusing multiples of the same race or subrace. I'll take another look at a better way of presenting the choices.
    I don't think you can avoid multiple versions of races, simply because there *are* multiple versions of published races.

  10. #30
    Zacchaeus's Avatar
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    Quote Originally Posted by The High Druid View Post
    I don't think you can avoid multiple versions of races, simply because there *are* multiple versions of published races.
    That's not strictly true. There is only one elf race for example but there are multiple subraces. The issue for the wizard I think is to differentiate what is a race and what is a subrace - much like class archetypes which it seems to handle fine.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

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