Thread: 5E Character Wizard Beta
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May 25th, 2020, 21:47 #141If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 25th, 2020, 22:25 #142
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- Oct 2018
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- 4
I like to use charachter manager to create charachters as a player so i can just upload them when connected to someone elses table but after using the extension in the charachter management area i hit save and it opened a blank pc and not the one i just created
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May 25th, 2020, 22:37 #143
- Join Date
- Jul 2014
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- 3
Thanks Zacchaeus, I thought this might be the case. Not that it changes things but I'll vent here that part of my problems of learning DD5e/Fantasy Grounds has been that I am trying to correlate everything I read from the manuals (Players Handbook, etc) to functions within Fantasy grounds and there are many mechanics I am coming up against as I learn about the systems that just are not incorporated either into the FG software or other sources. Things like versatile weapons, Dragonborn breath, Barbarian Rage (and likely more but that's just a few I have noticed so far). I have also discovered many extensions that good people have shared that fill in some of these missing elements but it just seems like rulesets are not fully fleshed out/automated. Sure this can be a bonus too as the functionality to write custom effects exists and allows for more customization but it sure is hard on someone who is trying to utilize the 5E manuals/FG software...and learn. I have spent many hours travelling down various rabbit holes trying to figure out some things that would be much more conducive to learning if the complete bones/mechanics of a particular ruleset were fully complete and automated and THEN go off on great customization paths as you gain knowledge of the systems/software.
I do think Fantasy Grounds rocks though....just not nearly the most intuitive thing for newbies like myself to get a handle on...and this character wizard extension is great so far, I just have to better understand it's and FG's automated limits.
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May 25th, 2020, 23:13 #144
It doesn't use the Wizard, but I already believe someone on the community, either here ont he forums or on the www.DMsGuild.com have a module that does this. Or at least something close. I've never used it though, so not sure (just something from my memory.)
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May 26th, 2020, 02:30 #145
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- Nov 2015
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- Melbourne, Australia
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You don't see the 5eCharGen.ext undernearth? I simply clicked on that and it downloaded for me
Screen Shot 2020-05-26 at 11.29.53.png
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May 26th, 2020, 16:26 #146
New version 0.3.0526 has been added.
I focused solely on fixing crash and final output errors in an attempt to get base stability to the point where I can move on to fixing the data errors. Let me know if it has any further crash issues, folks.
Thanks!Last edited by FG_Wraith; May 26th, 2020 at 16:44.
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May 26th, 2020, 16:45 #147
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- Apr 2020
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i still get an error. im on fgunity. everytime i click any option i get this error message. [Bug]
Screenshot_6.png
also i have a suggestion for the ui [UI]
can we condense the race list more? so for say human when you click on human you have sub race variant - all the marks etc etc or any race that has variants to be under the main heading of the main race. it makes it more organised. and it would be nice if when you click an option a description box defacto appears explaning the race properties. and back story etc. with the art.
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May 26th, 2020, 16:49 #148
Last edited by FG_Wraith; May 26th, 2020 at 16:53.
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May 26th, 2020, 17:03 #149
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May 26th, 2020, 17:16 #150
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- Apr 2020
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- 97
yeh i unloaded all of them and then just did the phb still getting the error. Screenshot_7.jpg
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