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  1. #291
    Update to Version 2.9.4 - Breezy Kilt

    Anouncement:

    Small cosmetic update and support for more extensions and some fixes. I won't have time to work on the theme for the remainder of the weekend, so I wanted to put this one out there now.

    Enjoy!
    Sir Motte

    Changelog - Theme Elements:

    • Changed Font Graphic for Chat, Emote, Story aso. when typing in the chat.
    • Fixed Default Sidebar Icon (D20) xml definition.
    • Fixed CT sidebar icon xml definition.
    • Fixed Party Sheet sidebar xml defintition.
    • Adjusted "icon_window_close" + "icon_window_close_remote" (radial menu) colors to fit recent changes
    • Changed "emotefont" chat color to lavender.
    • Changed "chatgmfont" to bright orange.


    Changelog - Theme Elements - Extension Icons:

    Explanation: Depending on the number of extensions you use, things get pretty wild in the Chat on launch. I try to remedy this a little by adjusting extension icons to use the same width, height and frame. This calms down the chaos and gives me the opportunity to better embed other authors extension icons, without changing them altogether. Purely Cosmetic Madness.

    • Arcane Ward by Ryan Hagelstrom
    • Trigger Me Timbers by MeAndUnique
    • Better Combat Effects
    • Kent Height (hidden in vault) by Ryan Hagelstrom
    • Player Agency by Damned


    Added Extension Support:
    • Arcane Ward by Ryan Hagelstrom
    • Trigger Me Timbers by MeAndUnique


    Supported Extension changes:
    • Updated support for Player Agency by Damned
    Last edited by SirMotte; July 30th, 2022 at 18:09.

    I support ORC(L) and #opendnd!

    Check out my Extensions and Materials for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.
    Midjourney Art: AI generated images for my campaign.

  2. #292
    Quote Originally Posted by SirMotte View Post
    Update to Version 2.9.4 - Breezy Kilt

    Anouncement:

    Small cosmetic update and support for more extensions and some fixes. I won't have time to work on the for the remainder of the weekend, so I wanted to put this one out there now.

    Enjoy!
    Sir Motte

    Changelog - Theme Elements:

    • Changed Font Graphic for Chat, Emote, Story aso. when typing in the chat.
    • Fixed Default Sidebar Icon (D20) xml definition.
    • Fixed CT sidebar icon xml definition.
    • Fixed Party Sheet sidebar xml defintition.
    • Adjusted "icon_window_close" + "icon_window_close_remote" (radial menu) colors to fit recent changes
    • Changed "emotefont" chat color to lavender.
    • Changed "chatgmfont" to bright orange.


    Changelog - Theme Elements - Extension Icons:

    Explanation: Depending on the number of extensions you use, things get pretty wild in the Chat on launch. I try to remedy this a little by adjusting extension icons to use the same width, height and frame. This calms down the chaos and gives me the opportunity to better embed other authors extension icons, without changing them altogether. Purely Cosmetic Madness.

    • Arcane Ward by Ryan Hagelstrom
    • Trigger Me Timbers by MeAndUnique
    • Better Combat Effects
    • Kent Height (hidden in vault) by Ryan Hagelstrom
    • Player Agency by Damned


    Added Extension Support:
    • Arcane Ward by Ryan Hagelstrom
    • Trigger Me Timbers by MeAndUnique


    Supported Extension changes:
    • Updated support for Player Agency by Damned
    Great work and by the way with a loadorder of 1501 my background images work very well!!! So following my final setup :-)

    Shot.PNG

    Have a great weekend Sir!!!!!!!
    Daniele Roitero
    Trieste, Italy

  3. #293
    Nice! Looking good. You might want to relink some of your links in the bottom hotkeybar to get rid of the link icon, a script in the theme takes care of this .

    I support ORC(L) and #opendnd!

    Check out my Extensions and Materials for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.
    Midjourney Art: AI generated images for my campaign.

  4. #294
    Quote Originally Posted by SirMotte View Post
    Nice! Looking good. You might want to relink some of your links in the bottom hotkeybar to get rid of the link icon, a script in the theme takes care of this .
    I didn't know about this feature.. I tried but nothing happens for Combat Tracker or Requested Rolls.. Maybe some other ext create problem?!?! I use a lot of ext..
    Daniele Roitero
    Trieste, Italy

  5. #295
    Quote Originally Posted by redba View Post
    I didn't know about this feature.. I tried but nothing happens for Combat Tracker or Requested Rolls.. Maybe some other ext create problem?!?! I use a lot of ext..
    You're right, same goes for all items under the "Tool" header. Interestingly enough their icons are named differently than all the rest as well. I'll investigate further. Thanks for reporting.

    I support ORC(L) and #opendnd!

    Check out my Extensions and Materials for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.
    Midjourney Art: AI generated images for my campaign.

  6. #296
    Update to Version 2.9.5 - Stuck Ostrich

    Anouncement:

    Last Update for this week, couldn't help myself
    Extension, Sidebar and Cosmetics Updates. No major changes.

    Enjoy!
    Sir Motte

    Changelog - Theme Elements:
    • Changed "emotefont" color to redish again - supposed to be a warm theme, right?
    • Changed "narratorfont" color to better distinguish between chat types.
    • Changed "chatgmfont" color to better distinguish between chat types.
    • Altered chat frames to be clearer and less rounded


    Changelog - Extension Icons:

    Explanation: Depending on the number of extensions you use, things get pretty wild in the Chat on launch. I try to remedy this a little by adjusting extension icons to use the same width, height and frame. This calms the chaos and gives me the opportunity to better embed other authors extension icons, without changing them altogether. Purely Cosmetic Madness.

    • Most Troy Monteith Extensions
    • Advantage / Disadvantage by Kelrugem
    • Icons for Kent McCullough's Automatic Series, Turn Based Effects and Ongoing Save Effects.
    • Mattekures Logo
    • Exhausted by Ryan Hagelstrom
    • Effective Initiative by Ryan Hagelstrom
    • Effective NPC by Ryan Hagelstrom
    • Stealth Tracker by Justin Freitas
    • Zuilin's Whisper Window
    • Aura Effects by KentMcCullough and bmos
    • Capital Gains by MeAndUnique
    • IFNOT untrue effects by Berwind
    • CT Scroll by fxg42
    • Close Encounters by Saagael <3
    • Advanced Effects by Celestian
    • Advantages by Silent Ruin


    Added Extension Support:

    • Who Speaks by Mattekure
    • CSV Table Importer by Mattekure


    Supported Extension changes:

    • Updated support for Player Agency by Damned
    • Kingdom & Warfare Battle tracker support brought to you by MeAndUnique.
    • Changed Legendary Assistant's (by Stv) CT outline to be solid instead of dashes.
    • Arcane Ward by Ryan Hagelstrom - Ryan was so kind to add an extra icon defintions to his extension. Now I can appease my obsessive-compulsive-disorder to not have truncated icons anywhere. Now, when casting using his extension the chat still looks fine. NICE!
    • Exchanged most MeAndUnique Extension Announcement Icons with "High Res" versions. Results in minor quality improvement within FGU, that you wouldn't notice, ever ( ̄へ ̄).
    • Combat Highlighter by Daddy Ogreman - reduced outline from 2px to 1px and added "high res" announcement icon.
    Last edited by SirMotte; July 31st, 2022 at 12:25.

    I support ORC(L) and #opendnd!

    Check out my Extensions and Materials for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.
    Midjourney Art: AI generated images for my campaign.

  7. #297

  8. #298
    And he's back! Loved the new icons, by the way!
    :- )
    Thanks, SirMotte!

  9. #299
    With the theme newly loaded, the Menu in the Combat Tracker is not clickable. I have made sure all other extensions are disabled and am used a brand new Campaign for testing. I even went so far as to delete the two related files (the one in the Vault and the one in the extensions folder) and re-downloading them using Check for Updates.

    Hopefully this can get fixed before Friday or I will have to go back to the default theme and I am not looking forward to that.

  10. #300
    Quote Originally Posted by Stargrove View Post
    With the theme newly loaded, the Menu in the Combat Tracker is not clickable. I have made sure all other extensions are disabled and am used a brand new Campaign for testing. I even went so far as to delete the two related files (the one in the Vault and the one in the extensions folder) and re-downloading them using Check for Updates.

    Hopefully this can get fixed before Friday or I will have to go back to the default theme and I am not looking forward to that.
    Working for me. No exts new campaign.

    (Also works in my other older campaign with 70 exts loaded)

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