GI JOE RPG Launch
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  1. #11
    Quote Originally Posted by SirMotte View Post
    Update to v0.7
    - Added missing Icons
    - minor changes to colors
    - minor changes and icons
    - changes to font sizes
    - changes to font colors

    Does anyone know how to access font colors for eg. Character Sheet tabs (please see screenshots with "issue" naming in main post). I can't figure out how to change them, as the fonts xml does not work on them.

    Edit:
    Experimental Background, what do you guys think?
    Attachment 35708
    I'd like to see a colour palette in line with say Photoshop, or a Macs dark mode. So slightly towards the grey spectrum. Just my 2 pence worth. Good work by the way.

  2. #12
    Quote Originally Posted by spoonhead View Post
    I'd like to see a colour palette in line with say Photoshop, or a Macs dark mode. So slightly towards the grey spectrum. Just my 2 pence worth. Good work by the way.
    Thanks! Glad you like it.
    As soon as I start work on the neutral version you might get what you are looking for. If everything goes well both, neutral and cold, will be available at the end of next week.

    Cheers

    Edit:
    Take a look at the Neutrality Edition, could be what you're looking for.
    Last edited by SirMotte; May 28th, 2020 at 22:03.

  3. #13
    Update to v0.8

    - added missing UI elements
    - adjusted font colors
    - adjusted some icons
    - fixed character sheet tab writing (turns out those are graphics instead of a font overlay)
    - fixed background for language selection in chat
    Last edited by SirMotte; May 24th, 2020 at 20:26.

  4. #14
    Update to v0.9

    - Fixed some major showstoppers like the subhead font colors. Turned out I had forgotten to add the # in front of the colorcode.
    - Added Icons and UI Elements
    - Reformatted forum post with advice on calibration

    Still some things to do, but I'm getting there.

    Cheers.
    Last edited by SirMotte; May 24th, 2020 at 20:26.

  5. #15
    Milestone Update v1.0

    As of now I consider the theme usable without major issues.
    Future updates will iron out remaining problems.
    I will start work on the neutral and cold version within the next few days.

    1.0 Changelog:
    - some missing icons added, most notably in the CT.
    - image toolbar now in line with the UI
    - minor color adjustments
    - minor icon adjustments
    - some font adjustments
    - some font fixes
    - removed "i" from link icon, for a cleaner hotkeybar visual - will probably change the color for better contrast in the next update.

    Edit:
    hotfix for ctentrybox missalignment added.
    Last edited by SirMotte; May 24th, 2020 at 20:25.

  6. #16
    This. Is. Great!
    Thank you, SirMotte!

  7. #17
    Quote Originally Posted by pablomaz View Post
    This. Is. Great!
    Thank you, SirMotte!

    Thank you very much, glad you like it!
    If you find anything that is amiss please don't hesitate to report back .

    I support ORC(L) and #opendnd!

    Check out my Extensions and Materials for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.
    Midjourney Art: AI generated images for my campaign.

  8. #18
    Update to v.1.1

    - Limited FGC support: Added minimized icons and lighting button. In FGC fonts default to their corresponding fgf files, depending on color and size they are badly readable.
    - Reduced fieldfocus frame from 2px to 1px and turned color from red to orange, to be less annoying.
    - Reduced font color variations for a cleaner overall feeling (probably not noticeable).
    - Edited visibilityon/off icon to be clearer.
    - Reduced lock icon size.
    - Edited link icon outline color, to help visibility a little.
    - Replaced footer_wide and footer_narrow.
    - Button downstate adjustments to use the same color palette.
    - Replaced arrow_sm_ icons to be in line with color palette.
    - Adjusted forge icons to be better visible (placeholder for now until I remake them from scratch).
    - Added extension icon to show up on load.
    - Changed text "background" to "backgrounds".
    - Changed parcels icon to resemble more of a chest than a box.
    - Under the hood: Simplified extension file structure.

    Edit:
    - Another hotfix for ctentrybox, this time for good.
    - Forgot to add updated "backgrounds" icon - fixed.
    - Renamed Warm Edition to Hearth Edition
    - Added Frostbite Edition.
    - Added Neutrality Edition.
    - Added Cursed Edition
    - Added Bloodbath Edition

    - Added Walpurgisnacht Edition
    Last edited by SirMotte; May 25th, 2020 at 02:56.

    I support ORC(L) and #opendnd!

    Check out my Extensions and Materials for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.
    Midjourney Art: AI generated images for my campaign.

  9. #19
    Quote Originally Posted by SirMotte View Post
    Thank you very much, glad you like it!
    If you find anything that is amiss please don't hesitate to report back .
    My dude, just take a look at how beautiful this is because of your work.
    :- )
    Beautiful Thing.png

  10. #20
    Quote Originally Posted by pablomaz View Post
    My dude, just take a look at how beautiful this is because of your work.
    :- )
    Beautiful Thing.png
    Indeed a perfect match! Gorgeous!

    I support ORC(L) and #opendnd!

    Check out my Extensions and Materials for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.
    Midjourney Art: AI generated images for my campaign.

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