-
June 17th, 2020, 21:29 #71
Thanks, I'm doing well, things are a little hectic right now but will settle down soon. Can't wait to be up and running again!
Now I get it, thanks for the screenshot! Looks like the font is not defined in this spot. Totally missed that. I will look into this as soon as possible! Could you check if this is the case with other editions too?
Like I said, right now I can't work on the theme, sorry to burden you with this :/.
Cheers
SirMotte
I support ORC(L) and #opendnd!
Check out my Extensions and Materials for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
Midjourney Art: AI generated images for my campaign.
-
June 18th, 2020, 19:12 #72
- Join Date
- Mar 2020
- Posts
- 205
-
June 19th, 2020, 16:55 #73
- Join Date
- Mar 2020
- Posts
- 205
Hi SirMotte,
I'm sorry man but I think I still have work for you !!
The NPC token number in the Cursed Theme are almost impossible to read.
Check the attachment!
token number color.jpg
-
June 22nd, 2020, 19:59 #74
Does anyone knows why my text is so terrible to read and does not look like the font used in the screenshots of the extension at all? I've tried to load this extension alone, change the load order, use other font extensions, but even so, the font issue still remains. What am i doing wrong?
Ps: FG 3.3.10, 5E Ruleset, and no other extensions (actually, i use a bunch, but even without it, the issue is still there). Thx in advance!
Capturar.JPG"A saint does what is right. A leader does what is necessary."
-
June 22nd, 2020, 20:09 #75
Nevermind...after reading the main topic again, i realised this theme is for unity version, my bad...
(But is there a way to manually replace the fonts?)"A saint does what is right. A leader does what is necessary."
-
June 22nd, 2020, 20:22 #76
-
June 23rd, 2020, 23:12 #77
- Join Date
- Apr 2020
- Posts
- 44
Themes are awesome, and I know there are color blind options coming, but I was wondering if you have considered making the Modifiers highlight for the dice brighter? I have a colorblind player, and even I can barely tell when I've applied a modifier to the dice. He can't tell at all for any of the 6 themes.
That being said, I can easily make a tweak to make it brighter if anyone knows which file and color entry to adjust 2020-06-23_1739.pngLast edited by Makabriel; June 23rd, 2020 at 23:40.
-
June 28th, 2020, 13:04 #78
- Join Date
- Feb 2019
- Posts
- 4
Hello, anyone know a way of making Moon-tracker ext by Andraxx work with this theme?
-
June 30th, 2020, 06:54 #79
- Join Date
- May 2020
- Posts
- 72
So I had some issues. I run on a 30 inch 4k display; native resolution is 3840x2160. By default Classic kinda looks bad. I enabled compatibility mode to allow FG to do scaling itself rather than let Windows scale and that helps a lot.
But, then the fonts are tiny, so I scale to 150% and that gets the right size, but of course the fgf fonts don't scale well.
So I hacked out all the FGF fonts and ... it looks good.
I also fixed some of the TTF definitions - you have them listed as say "Roboto-Black" when it should be "Roboto Black".
Attached is the file with my edits. Note I bumped the font sizes for chat to look good on my screen; I need to playtest with others.
I also have a rogue ext somewhere messing with the font colors, so tracking that down now.
graphics_fonts.xml
-
July 1st, 2020, 18:32 #80
- Join Date
- Dec 2017
- Posts
- 39
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks