Starfinder Playlist
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  1. #311
    Quote Originally Posted by Stargrove View Post
    Cool. When will it be available for download from the Forge? I have tested the developer build on Github and can confirm it is working.
    Fix is live on the forge as of now.

    Changelog for anyone interested.
    Last edited by SirMotte; August 3rd, 2022 at 23:15.

    I support ORC(L) and #opendnd!

    Check out my Extensions and Materials for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.
    Midjourney Art: AI generated images for my campaign.

  2. #312
    I had tried an update in FGU that was still not working which led me to the developer version on Github. I just did an update from FGU again and the fix came down just fine now. Thanks again.

  3. #313
    Might take some time for the build to correctly register



    I repost the Changelog here again, so it doesn't get burried



    Update + Hotfix - Version Beta 2.9.6 - Gelatinous Candy

    Anouncement:

    Hotfix for PFRPG2 Combat Tracker Menu Button not working correctly. Again special thanks to MeAndUnique for finding and fixing the issue.

    Enjoy!
    Sir Motte



    Changelog - Theme Elements:
    • Addad new outline color to sidebar and hotkey bar again for consistency.
    • Defined Action Icons that get shown in chat when something is triggered to be 30x30px squares - Groundwork for Chat Icon rework.


    Added Extension Support:
    • Power Up by Ryan Hagelstrom.
    • Moon Tracker by DMFirmy, maintained by bmos.
    • Ammunition Manager by bmos.


    Supported Extension changes:
    • Fixed Better Combat Effects using the same icon as Better Combat Effects Gold. *gurrrr*
    Last edited by SirMotte; August 3rd, 2022 at 23:27.

    I support ORC(L) and #opendnd!

    Check out my Extensions and Materials for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.
    Midjourney Art: AI generated images for my campaign.

  4. #314
    Love this theme! Thanks for all the work!

  5. #315
    Good evening, quick question, it is possible to add an option for Font Size? I'm playing with a UW Monitor and scale also FGU.

  6. #316
    Quote Originally Posted by plap3014 View Post
    Good evening, quick question, it is possible to add an option for Font Size? I'm playing with a UW Monitor and scale also FGU.
    Hey Pal, unfortunately this is currently not possible within FGU. You could of course use the "/scaleui x" command. Alternatively try the attached extension whit @WhiteTiki 's font settings. Please be aware, that this extension prevents future changes I make to font colors and sizes to show up, as it overwrites my theme.
    To use it, place the extension in your extensions folder and activate it before loading your campaign.
    Attached Files Attached Files

    I support ORC(L) and #opendnd!

    Check out my Extensions and Materials for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.
    Midjourney Art: AI generated images for my campaign.

  7. #317
    Sir!

    I hate to even ask since this theme is so awesome and you've put so much into it...but...is there a way to make the d8 and d10 shaped like the core rules? They look too much like the d20 and it confuses the players. I tried to edit the core dice graphics to make them look like yours, but man, I suck at it.

    Awesome job again!

  8. #318
    Quote Originally Posted by TheoGeek View Post
    Sir!

    I hate to even ask since this theme is so awesome and you've put so much into it...but...is there a way to make the d8 and d10 shaped like the core rules? They look too much like the d20 and it confuses the players. I tried to edit the core dice graphics to make them look like yours, but man, I suck at it.

    Awesome job again!
    Hey Pal, check your discord I'm on it!

    I support ORC(L) and #opendnd!

    Check out my Extensions and Materials for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.
    Midjourney Art: AI generated images for my campaign.

  9. #319

  10. #320

    Update to Version Beta 2.9.7 - Constipated Seagull

    Announcement:
    This weeks update is now live on the forge. It adds basic support and fixes to the 3.5E, PFRPG and PFRPG2 ruleset, as well as some more extension support and tweaks to the theme.
    It should also be ready for the upcoming 5E update currently on "Test" if no major changes happen.

    Enjoy!
    Sir Motte

    Added Ruleset support:

    Special Thanks to the Unofficial Developers Guild for help and guidance!
    • 3.5E - Basic support
    • PFRPG - Basic support
    • PFRPG2 - Basic Support -renewed

    All additional Rulesets are WIP and still have some missing icons and frames here and there, but work for the most part.

    Changelog - Theme Elements:
    • Expand Icon used in 3.5E adjusted to be in line with theme colors.
    • slottedmodifier.png and slottedbonus.png used by PFRPG 1+2 and 3.5E (and maybe others) adjusted to fit my theme.
    • Fixed some icons for PFRPG 2
    • Fixed some fontcolors in the inventory, Combat Tracker and Character Sheet for PFRPG 1+2 and 3.5E
    • Uniformized Button down state and button down state toggle within the theme.
    • Updated Chat Icon template to be 32x32px instead of 30x30. Large Announcement Icons remain at 42x42px.
    • Changed Whisper and Stop Chat Indicator to match new 32x32px template.
    • Changed font from regular to bold for small CT buttons.
    • Added new sidebar icons for other rulesets (not all done yet)
    • Fixed Pathfinder xml definitions that prevented my graphics from showing up correctly.
    • Changed ruleset Announcement Icon to be in line with the theme.
    • Changed GM Token.
    • Changed dice chat icons to be more clear and better to understand at a glance (Cheers TheoGeek, who spotted my lazyness )


    Supported Extension changes:
    • Changed Better Combat Effects Gold Save Icon to adhere to the new theme definition set in Beta 2.9.6.
    • Added Announcement Icon for Pack Tactics, Automatic Halfling Luck and Automatic Flanking and Range by Kent McCullough. Thanks Kent .
      Thanks Silent Ruin for adding in the needed definitions!
    • Added Announcement Icon of Assistant GM by Silent Ruin.
    • Added Announcement Icon of Generic Actions by Silent Ruin.
    • Added Announcement Icon of Combat Groups by Silent Ruin.
    • Added Announcement Icon of Map Parcel by Silent Ruin.
    • Added Announcement Icon of Polymorphism by Silent Ruin.
      Thanks bmos for adding in the needed code!
    • Added Announcement Icon of Hit Margins by bmos.
    • Added Announcement Icon of Coin Weight by bmos.
    • Remade the action buttons of Arcane Ward by bmos again.
    • Button fixes for Requested Rolls by mccartysr (Thanks McCartysr)
    Last edited by SirMotte; August 14th, 2022 at 20:26. Reason: removed 4E support entry, not ready yet

    I support ORC(L) and #opendnd!

    Check out my Extensions and Materials for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.
    Midjourney Art: AI generated images for my campaign.

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