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  1. #571
    Quote Originally Posted by SilentRuin View Post
    Pretty much same issue I reported on FGU not using consistent font fields... just different area of the map tools...

    I couldn't see the attachment... but I'm aware of a few fields in the map tools they still need to fix. I'm guessing it's prolly those three or four.

  2. #572
    Quote Originally Posted by JustinFreitas View Post
    I couldn't see the attachment... but I'm aware of a few fields in the map tools they still need to fix. I'm guessing it's prolly those three or four.
    How about this way?

    FGUwithWrongFontFieldAgain.png

    Anyway its the distance multiplier and distance suffix fields in Grid of map editing tools.

    No big deal as you rarely use it and can always temporarily turn off hearth to edit it. Had a map in Jarlsmoot Rhime of the Frostmaiden set to 10 ft for distance multiplier and could not figure out why players were having to be right on top of the target token to be within 5 ft (half a grid distance). Finally found it - saw this - and fixed it without hearth loaded - always the workaround for these things.
    Last edited by SilentRuin; April 17th, 2024 at 19:27.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  3. #573
    Quote Originally Posted by SilentRuin View Post
    How about this way?

    FGUwithWrongFontFieldAgain.png
    Yep, that's them! There's another one in one of the other panels too.

  4. #574
    pindercarl's Avatar
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    Quote Originally Posted by JustinFreitas View Post
    Yep, that's them! There's another one in one of the other panels too.
    Thanks for the report. I'll take a look.

  5. #575
    Quote Originally Posted by pindercarl View Post
    Thanks for the report. I'll take a look.
    YAY, thanks!

  6. #576
    pindercarl's Avatar
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    Quote Originally Posted by JustinFreitas View Post
    YAY, thanks!
    I've submitted a fix. It should be available in the next Live Release update.

  7. #577
    Quote Originally Posted by pindercarl View Post
    I've submitted a fix. It should be available in the next Live Release update.
    Heck yeah, thanks.

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