Thread: Attempted FGU Game
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May 16th, 2020, 10:51 #1
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- Feb 2011
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- 242
Attempted FGU Game
We attempted our first FGU game after playing on FGC for several years. I am hoping you can help because, if not, it appears that we wont be able to use Unity. We have always used Mumble alongside FG for voice and it has worked well. We knew that during the initial download Mumble would get choppy because so many files were being sent over, but once that was done everyone disconnected and reconnected and we opened up a battle map.
Players told me that they could not understand me as Mumble was very broken, even though we could chat on it with no problem while FGU was down and being restarted. This continued even after the battle map had been loaded for all. So it seems that FGU has a lot of "overhead" which is eating up traffic and making Mumble unusable.
Is there some way, as GM, that I can limit this overhead? Or any solution for that matter, short of going back to FGC? The players have to be able to hear me or the type of roleplaying game that I run simply wont work.
Any help pushing me along the FGU path would be greatly appreciated as our games are now currently on hold.
Thank you.
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May 16th, 2020, 10:59 #2
Where’s your mumble server?
Is your CPU overloaded when using FGU?Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 16th, 2020, 12:52 #3
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- Feb 2011
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Looks like the CPU spikes to 19% when FGU is loading but then falls back down to 8-9%, which is still above the 2-4% that is used when FGU is not running. Memory hovers at 20-21%. Mumble we used last night belonged to a player but we didnt have sound issues in FGC. Nevertheless I am reactivating my own mumble server to see if that helps. Also we tried to go from a Cloud connection thru FGU to a LAN connection, even though we arent really playing on a LAN. But I do recall that with FGC others could usually bypass the alias server and connect directly so we thought that might work with FGU. But no one could connect with my external IP addy only.
Also while writing this I loaded the maps we were loading/sharing last night and FGU spiked to 17% cpu but very quickly fell back down to about 8%. Then after closing FGU it drops to 4-5%.
Hope that helps.
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May 18th, 2020, 12:06 #4
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- Feb 2011
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I will be trying FGU again today with my own mumble server. I will post further if the FGU overhead still interferes with our audio experience.
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May 22nd, 2020, 13:01 #5
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- Feb 2011
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Just wanted to post that it appears that it was actually a faulty router that was causing issues. We will be testing FGU/mumble tonight and if all works well consider this resolved. If not I will post any new results with my new router attached.
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May 22nd, 2020, 17:36 #6
Yea!
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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