FG Spreadshirt Swag
  1. #1

    Call of Cthulhu With FG Unity?

    Does anyone know if the 6e or 7e rule set works with the Unity upgrade?

  2. #2
    All rulesets are already working in FGU (including CallofCthulhu and CoC7E); though there are a few issues here and there. We're documenting any issues to fix as we move forward.

    Regards,
    JPG

  3. #3

  4. #4
    We just played a (second) session in FGU with CoC 7E, it works well. Same with Traveller ruleset.

    Issues:
    - Some Modern occupations don't work properly when creating a character (criminal and at least one other, friend mentioned it, don't know the specifics). Some (most?) do.
    - Character sheet can't be widened, so the skill delete buttons are hidden - you can still delete skills by right clicking on one and selecting delete from the context menu.
    - FGU creates additional empty inventory lines when adding items
    - Some weirdness when deleting characters in character sheet notes section, it misses a character when starting to write or something like that, didn't look closer
    - Heading style doesn't do anything in Notes
    - Vehicles are missing, but they were just recently added to FGC so I guess they'll come to FGU sooner or later
    - Own language or Dodge isn't auto-calculated from EDU/DEX, don't know if that's the same in FGC (I mostly GM CoC so don't know)
    - One player got disconnected randomly after GM opened an image
    - When you return to the game after getting booted or quitting, the GM needs to boot your old character/instance from the game, otherwise you can't get back in.

    In general, nothing game-breaking, and it's perfectly playable.

    [cross-posted to FGU sub-forum for better visibility on bugs]
    Last edited by Magnimost; May 15th, 2020 at 23:40.

  5. #5
    Hello,

    We were also noticing that regular items are not in the module, is this just something in our set up? We see all the weapons but basic items are not in the modules?

    Thanks,

  6. #6
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,655
    Blog Entries
    1
    Hi Ogreth

    The items are not included because they are generic in nature. They are in most case not the actual items your character would actually choose. They are provided as a guide as to the price and range of items that were available in that period. Even the price is not really relevant on Call of Cthulhu. You can afford it, you can afford it at a stretch or you cant afford it. Actual cost, tracking of dollars is not part of the game rules.

    You can see some community created item modules here: https://www.fantasygrounds.com/forum...sions&p=242592

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in