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July 20th, 2023, 22:27 #1
Tested coded effects for equipment, feats and more...
OK, I am making this thread with the idea of creating a community google sheet that anyone can pm me to edit but all can open AND use the comment tool.
I have a list of "required" extensions in post 2 that the codes are verified to work on and can be copied and pasted in and work.
I would love input into the setup, the extensions / mods that should be standard and so on. My goal is to have this list available for people to see the coding and how it works and even eventually maybe create a mod with the items, feats, special abilities and such ready for use (may not be feasible for certain things). Ultimately I see it as a resource to help people learn.
I will edit and add things to the first 2 or 3 posts as we develop this. feel free to add ideas and such. I am hoping this will aid new players and existing players as well. But the coding of things and examples seem to be the most asked for in my experience.
Here is the Link but It has barely been started on setup. PF1e coded items and effects Not much to see yetLast edited by Morenu; July 20th, 2023 at 23:31.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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July 20th, 2023, 22:27 #2
This is what I came up with, feel free to suggest others or tell me why something is not needed.
Required Extensions:
Advanced Effects by BMOS
Advanced Item Actions by BMOS
Aura Effect by BMOS
Enhanced Items by BMOS
Live Hitpoints by BMOS
Extended automation and overlays OR alternative overlays (the versions including Strain/injury are options too) by Kelrugem
Better Combat Effects by rhagelstrom
On Hit Effects by SoxMax
Size Changes by SoxMax
Advanced Charsheet by Zarestia I want to require this for organizational reasons but it isn't needed... but it really helps.
Required Mods:
PFRPG - Feats by dllewell
PFRPG - Spellbook Extended by dllewell
Maybe? or maybe an Optional section that effects requiring these would be marked?
Close Encounters by Saagael (I have not played with this much yet)
Drain and Permanent Bonuses by BMOS (Not sure if this is relevant here, IOW are there effects that will not work correctly with out this?)
Temporal Fixation by MeAndUnique (This adds coding but I have not used it as of yet)
Remove Effect Tag by darrenan (Not sure this is needed for the remove feature but there is a MULTI and STACK effect)Last edited by Morenu; July 20th, 2023 at 23:38.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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July 20th, 2023, 22:28 #3
Current Editors:
MorenuMy First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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July 22nd, 2023, 09:17 #4
Nice, thanks for your work
My extensions for 3.5e and Pathfinder
Bug reports please here
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July 22nd, 2023, 19:49 #5My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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