DICE PACKS BUNDLE
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  1. #71
    Quote Originally Posted by bmos View Post
    Ah, that would be the issue then.
    My Forge extensions download to the vault folder. I made this choice so that it was easier to tell which extensions you installed manually (since you need to watch those threads for manual updates).
    All of my code is available at my GitHub, so having my extensions in the vault doesn't limit user access for modification.
    Oh, I see.

    Thanks for all!

  2. #72
    extension.JPG
    Any hint why this is not working? made a new campaign and disabled all other extensions, creation of a +1 longsword is not possible

    Used the extension before (~August '21), worked fine

    Thanks
    Last edited by egger1608; October 27th, 2021 at 13:52.

  3. #73
    Quote Originally Posted by egger1608 View Post
    extension.JPG
    Any hint why this is not working? made a new campaign and disabled all other extensions, creation of a +1 longsword is not possible

    Used the extension before (~August '21), worked fine

    Thanks
    What modules do you have installed in the campaign?
    Maybe some are missing?

  4. #74
    Quote Originally Posted by Urheil View Post
    What modules do you have installed in the campaign?
    Maybe some are missing?
    did a second test, i opened a camapign where i already made custom items, same error.

    In the first one no extensions loaded, in the second one all extensions lodaed as i made the campaign

  5. #75
    Quote Originally Posted by egger1608 View Post
    did a second test, i opened a camapign where i already made custom items, same error.

    In the first one no extensions loaded, in the second one all extensions lodaed as i made the campaign
    I'm not talking about extensions but modules.
    Aldo, what system is Your campaign?

  6. #76
    mod.JPG

    here the modules, i run Pathfinder 1e

  7. #77
    Also, delete the extension from the extension folder and let fg to download it again.

    I had an older version and since the forge version are installed in another folder, there were in conflict.

  8. #78
    Quote Originally Posted by egger1608 View Post
    mod.JPG

    here the modules, i run Pathfinder 1e
    Once you delete the extension and it's downloaded again, let us know if it worked.



    Going back to work.
    Have a great day.

  9. #79
    same effect.

    BUT when i enter a special material other than none at special Material it works....

    always pointing to line 6137 in the source code (unfortunately i am out of coding for 25+ years....)
    local sAddDescription = aSpecialMaterials[sMaterial].sAddDescription or "";

    error.JPG

    BTW, v1.7 works
    Last edited by egger1608; October 27th, 2021 at 15:15.

  10. #80
    Quote Originally Posted by egger1608 View Post
    same effect.

    BUT when i enter a special material other than none at special Material it works....

    always pointing to line 6137 in the source code (unfortunately i am out of coding for 25+ years....)
    local sAddDescription = aSpecialMaterials[sMaterial].sAddDescription or "";

    error.JPG

    BTW, v1.7 works
    I'm also out of coding for 9+ years...

    I have to leave this to the experts then.

    Sorry.

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