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June 16th, 2020, 14:40 #31
The new wiki is even better: https://fantasygroundsunity.atlassia...d+3.5E+Effects It is slightly more updated, there are more effects listed like DMGSTYPE, healthy and so on the old wiki will be probably deprecated at some point, so, better to use the new wiki (and the effects are completely the same in FGU)
My extensions for 3.5e and Pathfinder
Bug reports please here
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June 29th, 2020, 15:02 #32
Hi again!
Trying to use an Effect to apply the stealth bonus a character gets from wearing a Cloak of Elvenkind...
I'm attaching the effect directly to the item so that when she equips it, the bonus is applied to her stealth rolls.
However, it is supposed to be a Competence bonus and when I use "SKILL: 5 stealth competence" it doesn't work.
If I remove the "competence" and just use "SKILL:5 stealth" it works like a champ.
Am I doing something wrong, or does the "type" of bonus not work with items?
Thanks.Last edited by ttritten; June 29th, 2020 at 15:08.
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June 29th, 2020, 20:43 #33
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@ttritten -- really good question and glad you posted it.
i don't think fg is coded to work that way, as i myself have tried similar, like e.g. "save: 2 will morale"
but who knows: we both could be missing something in how the syntax works for this.-----
roll dice. it builds character.
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June 29th, 2020, 20:48 #34
Just figured it out....I had the syntax backwards. It should have read "SKILL: 5 competence stealth".
Now it works.
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June 29th, 2020, 21:01 #35My extensions for 3.5e and Pathfinder
Bug reports please here
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June 29th, 2020, 21:04 #36
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no way! awesome.
learned something new today. thx-----
roll dice. it builds character.
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July 1st, 2020, 12:47 #37
Oh, I can't believe I didn't notice this one! *waits patiently for more compatibilities*
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July 1st, 2020, 15:32 #38
EDIT: I was wrong, there are worse incompatibilities than I thought.
Last edited by bmos; July 3rd, 2020 at 19:03.
bmos' extensions
he/them
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July 1st, 2020, 21:31 #39
so it's compatibile with Kelrugem's extensions huh... Then I definitely will try it out in a moment (as soon as I get time)
Trying to set a bane weapon but it doesn't recognize it if I set it as "action only"Last edited by Asgurgolas; July 1st, 2020 at 22:35.
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July 2nd, 2020, 19:26 #40
There are some incompatibilities, but rmilmine was aware of that, and as far as I know their extension turns off some features when my extensions are loaded to avoid upcoming error messages I have hopefully soon some time to look at that (because I want to use this extension, too, when I start running games again )
My extensions for 3.5e and Pathfinder
Bug reports please here
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