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  1. #61
    Hi all,
    I hope this is an appropriate place to share this.
    Here are a few effects I have added to the custom list.

    Augment Summoning; CON: 4 enhancement; STR: 4 enhancement (note that this will not update hp based on Con)
    Bane Weapon; ATK:2; DMG: 2+2d6
    Bleeding; DMGO # (replace the # with a set number or dice expression)
    Celestial (HD 1-4); RESIST:5 cold; RESIST:5 acid; RESIST:5 electricity
    Celestial (HD 5-10); RESIST:10 cold; RESIST:10 acid; RESIST:10 electricity; DR: 5/evil
    Celestial (HD 11+); RESIST:15 cold; RESIST:15 acid; RESIST:15 electricity; DR: 10/evil
    Fiendish (HD 1-4); RESIST:5 cold; RESIST:5 fire
    Fiendish (HD 5-10); RESIST:10 cold; RESIST:10 fire; DR: 5/good
    Fiendish (HD 11+); RESIST:15 cold; RESIST:15 fire; DR: 10/good

    I also expand Inspire Courage based on bardic level.

    Thanks to all the hard work of folks who have submitted content, and I hope this post helps somebody.

  2. #62
    Quote Originally Posted by ScribblingRambler View Post
    Hi all,
    I hope this is an appropriate place to share this.
    Here are a few effects I have added to the custom list.

    ...

    Thanks to all the hard work of folks who have submitted content, and I hope this post helps somebody.
    That might be more helpful as a suggestion here.
    This thread is for an extension that changes how effects work.
    bmos' pathfinder 1e extensions
    he/him | Discord Tag: wil.thieme#3396

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