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July 2nd, 2020, 21:04 #41
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July 6th, 2020, 17:41 #42
@rmilmine,
I am starting to ask all community developers to consider making an explicit licensing statement on their work. It helps future community developers honor your wishes in regards to your work. Their is a discussion and some suggested licensing statements here; On Licensing & Distributing Community Content. Thanks for your contribution and for considering adding a licensing statement to your original post
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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July 22nd, 2020, 16:11 #43
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is this compatible with the Advanced effects from Kel, and/or does it do the same thing, with such similar naming, it's hard to guess
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July 22nd, 2020, 16:15 #44bmos' extensions
he/them
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July 22nd, 2020, 16:24 #45
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ah, yes, RTFM, good shout, naming should change however, one could load/not load the wrong one by accident
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July 22nd, 2020, 16:33 #46bmos' extensions
he/them
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July 23rd, 2020, 02:00 #47
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I tried to keep the same name that the original extension this was based off of, from 5e. That is the only reason it has the name it has.
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July 23rd, 2020, 03:23 #48
Hehe, no worries I was not aware of Celestian's extension (though my extension has not the "effect" tag in its name, so, roughly-speaking it is different )
By the way, I implemented now your suggested changes, but our extensions are still not completely compatible sadly. I think the reason is that both of our extensions overwrite parts of the EffectsManager35E. For full compatibility it may be needed to implement my EffectManager stuff into your extension; whenever I have time again I try to look at this and send you a solution. In the worst case I may need to make a combined version, if you allow me to (but that needs time since I am still fully in my thesis now again)My extensions for 3.5e and Pathfinder
Bug reports please here
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August 1st, 2020, 04:56 #49
There was a small typo in the strings/strings.xml file of this extension. I was tipped off by the following warning in the FGU console at start up...
[WARNING] string: Must have a name attribute. ]Advanced Effects for 3.5E and Pathfinder] [strings/strings.xml]
In the strings.xml file the line <string name="check">Check</string> instead had <string bane="check">Check</string>
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September 4th, 2020, 03:16 #50
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