-
January 6th, 2022, 16:28 #121My extensions for 3.5e and Pathfinder
Bug reports please here
-
January 11th, 2022, 02:10 #122
Seems to be an incompatibility with the latest version of "Extended Automation and Overlays" (released today on the Forge). Any attempt to roll an attack against a target gets the following Lua error:
[ERROR] Script execution error: [string "scripts/manager_action_attack.lua"]:361: attempt to perform arithmetic on local 'nADVATK' (a nil value)
If I unload the "Advanced Effects" extension attacks work properly. I am suspecting the Extended Automation and Overlays is expecting some extra return data from some functions it overrides that maybe Advanced Effects also overrides? But that's just a guess on my part - I didn't look at the code yet.
Cheers,
Brian
-
January 11th, 2022, 02:36 #123
EDIT: scratch what I wrote below. There's more changes needed than that to get the two extensions to coexist.
I looked at it in a bit more detail. Seems the function "getEffectsByType_kel()" in manager_AE.lua needs a small update comparing it to the the getEffectByType() function in Kel's extension. A few function calls (checkConditional()) now has a couple extra arguments. I just merged those lines into a test copy of Advanced Effects and it appears to work -at least attacks no longer throw errors, but I haven't checked the numbers extensively for other potential breakages.
Cheers,
BrianLast edited by MostTornBrain; January 11th, 2022 at 02:53.
-
January 11th, 2022, 03:36 #124
Ok, I got the two extensions to work together. There was a second function, hasEffect_kel() which now needed to return 2 values rather than one, and the calls to checkConditional needed to be updated similary to what was needed to be done for getEffectsByType_kel(). Comparing to Kel's implementation into manager_effects_35E.lua was what I used as a reference.
Cheers,
Brian
-
January 11th, 2022, 15:21 #125
Indeed, I need to update a couple extensions now that Kel has had a chance to push updates.
I just updated my Extended Natural, Shield, and Armor AC Bonus Types Extension and hope to get to Advanced Effects tomorrow. Thanks for taking the time to report the issue!
-
January 18th, 2022, 20:58 #126
- Join Date
- Mar 2020
- Location
- San Diego, CA
- Posts
- 49
+1 to this - seeing the same issue. Both of these extensions are SUPER handy.
-
January 18th, 2022, 21:12 #127
-
January 18th, 2022, 21:18 #128
-
January 18th, 2022, 21:26 #129
- Join Date
- Mar 2020
- Location
- San Diego, CA
- Posts
- 49
Sorry to say that is NOT my experience. Just did an update and reloaded... still kicking the same error.
To see if it would help, I disabled the extension in the Forge, then re-enabled it.
According to the load screen script it looks like I'm using version v1.7-hotfix 1 -- is that the latest?
-
January 18th, 2022, 21:31 #130My extensions for 3.5e and Pathfinder
Bug reports please here
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks