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  1. #31
    Trenloe's Avatar
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    @surge - what extensions are you running? I'm guessing something that changes the SpellManger package.
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  2. #32
    Apologies!

    It was the PF2 Spell Level Damage Extension by Blackfoot that was causing both of those issues.

    https://www.fantasygrounds.com/forum...l-Level-Damage

    Sorry again.


    Using Fantasy Grounds Unity exclusively.

  3. #33
    Hmmm..... that whole MAP thing went right over my head.

  4. #34
    Oof, I use that spell level extension extensively... before I update, how broken is it? Can I just click past the errors, or will it not work at all?

  5. #35
    Trenloe's Avatar
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    Quote Originally Posted by goodmanje View Post
    Hmmm..... that whole MAP thing went right over my head.
    The video? Post #2 in his thread? Or both?
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  6. #36
    Quote Originally Posted by MaxAstro View Post
    Oof, I use that spell level extension extensively... before I update, how broken is it? Can I just click past the errors, or will it not work at all?
    It breaks the new functionality of being able to toggle actions to target self - the toggle does nothing with extension loaded. However it doesn't seem to impact anything else other than the errors being generated when you first load the Action tab of each character sheet, and the Handle Warnings as mentioned.


    Using Fantasy Grounds Unity exclusively.

  7. #37
    Oh, didn't see the video. Thanks!

  8. #38
    Trenloe's Avatar
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    Quote Originally Posted by Surge View Post
    It breaks the new functionality of being able to toggle actions to target self - the toggle does nothing with extension loaded. However it doesn't seem to impact anything else other than the errors being generated when you first load the Action tab of each character sheet, and the Handle Warnings as mentioned.
    Looking at the extension code it actually impacts a lot of things. The code takes a complete snapshot of ruleset files a few releases ago - it doesn't just merge in the small changes needed. I'd recommend not using this extension as you'll be losing some of the new functionality in release 16, and always getting errors - which is not a good thing.

    I've asked Blackfoot's permission if I can use some of his code if needs be. If he agrees, I'll look at what he's implemented and try to merge it into the ruleset with as least impact to people who've been using it before. No promises though...
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  9. #39
    Trenloe's Avatar
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    Quote Originally Posted by Surge View Post
    Some other things I've noticed (these are also the case in the current Live Release 15):




    One final thing to report on my brief test of Release 16. When I first opened a PCs Action tab, I got the follow errors reported in the console.

    Code:
    [5/22/2020 6:43:41 PM] FGU v4.0.0 ULTIMATE (2020-05-20)
    [5/22/2020 6:43:41 PM] Launcher scene starting.
    [5/22/2020 6:43:47 PM] Starting private server mode. [(192.168.1.65:1802) (fe80::f547:7b75:95c:203e:1802)]
    [5/22/2020 6:43:48 PM] Game server started. [192.168.1.65:1802]
    [5/22/2020 6:43:48 PM] Launcher scene exiting.
    [5/22/2020 6:43:48 PM] Tabletop scene starting.
    [5/22/2020 6:43:58 PM] Loaded FreeType library version 2.10.2
    [5/22/2020 6:44:13 PM] [WARNING]  template: Could not find template (groupbox) in class (chattime)
    [5/22/2020 6:44:13 PM] [WARNING]  window: Anchored static height ignored for control (currentday) in windowclass (chattime)
    [5/22/2020 6:44:13 PM] [WARNING]  window: Anchored static height ignored for control (currentmonth) in windowclass (chattime)
    [5/22/2020 6:44:13 PM] [WARNING]  window: Anchored static height ignored for control (currentyear) in windowclass (chattime)
    [5/22/2020 6:44:13 PM] [WARNING]  window: Anchored static height ignored for control (addall) in windowclass (chattime)
    [5/22/2020 6:44:13 PM] [WARNING]  window: Anchored static height ignored for control (timesep3) in windowclass (chattime)
    [5/22/2020 6:44:13 PM] [WARNING]  window: Anchored static height ignored for control (upall) in windowclass (chattime)
    [5/22/2020 6:44:14 PM] RULESET: Pathfinder RPG Second Edition ruleset v3.3.10 (PF2 release 16) for Fantasy Grounds
    Copyright 2020 Smiteworks USA, LLC
    [5/22/2020 6:44:14 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [5/22/2020 6:44:14 PM] EXTENSION: PFRPG2 Better Save Descriptions v0.2.\rCopyright 2020 Smiteworks USA, LLC.
    [5/22/2020 6:44:14 PM] EXTENSION: Extension (Clock Adjuster) loaded.
    [5/22/2020 6:44:14 PM] EXTENSION: Extension (Overlay PF2) loaded.
    [5/22/2020 6:44:14 PM] EXTENSION: Spell Level Damage v1.0 loaded.
    [5/22/2020 6:46:15 PM] [WARNING]  Frame charsheet contains out-of-range values in BottomLeft.
    [5/22/2020 6:46:15 PM] [WARNING]  Frame charsheet contains out-of-range values in Bottom.
    [5/22/2020 6:46:15 PM] [WARNING]  Frame charsheet contains out-of-range values in BottomRight.
    [5/22/2020 6:46:15 PM] [WARNING]  Frame tabs contains out-of-range values in BottomLeft.
    [5/22/2020 6:46:21 PM] [<color="red">ERROR</color>]  Script execution error: [string "campaign/scripts/spell_action_mini.lua"]:128: attempt to call field 'getActionEffectDC' (a nil value)
    [5/22/2020 6:46:21 PM] [<color="red">ERROR</color>]  Script execution error: [string "campaign/scripts/spell_action_mini.lua"]:128: attempt to call field 'getActionEffectDC' (a nil value)
    [5/22/2020 6:46:21 PM] [<color="red">ERROR</color>]  Script execution error: [string "campaign/scripts/spell_action_mini.lua"]:128: attempt to call field 'getActionEffectDC' (a nil value)
    [5/22/2020 6:46:21 PM] [<color="red">ERROR</color>]  Script execution error: [string "campaign/scripts/spell_action_mini.lua"]:128: attempt to call field 'getActionEffectDC' (a nil value)
    [5/22/2020 6:46:21 PM] [<color="red">ERROR</color>]  Script execution error: [string "campaign/scripts/spell_action_mini.lua"]:128: attempt to call field 'getActionEffectDC' (a nil value)
    These should all be fixed in the current version in the test channel. Thanks again for reporting.
    FG Con 16 Fantasy Grounds Online RPG Convention - Postponed New date To Be Confirmed.
    Register at www.fg-con.com for all the latest info.

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #40
    Quote Originally Posted by Trenloe View Post
    These should all be fixed in the current version in the test channel. Thanks again for reporting.
    Just had a look. All is working on my end on test channel. Thanks for all your work Trenloe.

    Also had a quick look at the new NPC abilities on the CT - very cool. The windows of the abilities appear to have a bit of a dodgy look to them at the moment though, when compared to - for example - the traits windows that you can open from the CT. Once again, very minor. I'm just picky.

    Attached Images Attached Images


    Using Fantasy Grounds Unity exclusively.

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