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June 2nd, 2020, 19:08 #31
@surge - what extensions are you running? I'm guessing something that changes the SpellManger package.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 2nd, 2020, 19:11 #32
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- Jan 2009
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- England
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Apologies!
It was the PF2 Spell Level Damage Extension by Blackfoot that was causing both of those issues.
https://www.fantasygrounds.com/forum...l-Level-Damage
Sorry again.
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June 3rd, 2020, 03:05 #33
Hmmm..... that whole MAP thing went right over my head.
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June 3rd, 2020, 05:33 #34
Oof, I use that spell level extension extensively... before I update, how broken is it? Can I just click past the errors, or will it not work at all?
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June 3rd, 2020, 07:45 #35Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 3rd, 2020, 10:00 #36
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It breaks the new functionality of being able to toggle actions to target self - the toggle does nothing with extension loaded. However it doesn't seem to impact anything else other than the errors being generated when you first load the Action tab of each character sheet, and the Handle Warnings as mentioned.
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June 4th, 2020, 04:27 #37
Oh, didn't see the video. Thanks!
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June 4th, 2020, 10:19 #38
Looking at the extension code it actually impacts a lot of things. The code takes a complete snapshot of ruleset files a few releases ago - it doesn't just merge in the small changes needed. I'd recommend not using this extension as you'll be losing some of the new functionality in release 16, and always getting errors - which is not a good thing.
I've asked Blackfoot's permission if I can use some of his code if needs be. If he agrees, I'll look at what he's implemented and try to merge it into the ruleset with as least impact to people who've been using it before. No promises though...Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 19th, 2020, 09:13 #39Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 20th, 2020, 00:56 #40
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Just had a look. All is working on my end on test channel. Thanks for all your work Trenloe.
Also had a quick look at the new NPC abilities on the CT - very cool. The windows of the abilities appear to have a bit of a dodgy look to them at the moment though, when compared to - for example - the traits windows that you can open from the CT. Once again, very minor. I'm just picky.
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