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  1. #1

    Version 2.1.3 on TEST

    All,

    Version 2.1.3 of the ruleset is on Test. Please feel free to test it out and let me know if you come across any issues caused by this update. This will replace the fixes extension from the 2.1.1 Bugs post as well as adding a few bonus changes.

    Changes
    --[Fixed] Damage Resistance worked in reverse of the way it should have
    --[Fixed] Initiative order ties based on Init modifier
    --[Fixed] unintentional non-lethal criticals when result is <= 0 HP
    --[Enhancement] Changed damage output text to show how much stamina was used
    --[Fixed] Players unable to drop items onto partysheet
    --[Fixed] Vanguard adding 8+CON stamina
    --[Fixed] Error on character import
    Last edited by deer_buster; July 19th, 2020 at 07:45.
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself

    Extension Support Discord: https://discord.gg/gKgC7nGpZK

    Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.


  2. #2
    Sweet! Nice Job!
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  3. #3
    Work nicely, good job.
    Just had one issue comming up: units with the same Initiative count and the same Initiative bonus get reordered when they change target and based on whos turn it its. This doesn't change the functionality, which works great. It's just a little confusing if it happens.

  4. #4
    Quote Originally Posted by Evolivolution View Post
    Work nicely, good job.
    Just had one issue comming up: units with the same Initiative count and the same Initiative bonus get reordered when they change target and based on whos turn it its. This doesn't change the functionality, which works great. It's just a little confusing if it happens.
    Ah, yeah, I see that now. Thanks for pointing it out. Submitted a change.
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself

    Extension Support Discord: https://discord.gg/gKgC7nGpZK

    Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.


  5. #5
    Test version updated to 2.1.3, additional changes added.
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself

    Extension Support Discord: https://discord.gg/gKgC7nGpZK

    Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.


  6. #6
    Works fine for me now.

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