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July 20th, 2021, 07:20 #61
It works! I used the formulae: /thac0 1d20+(a)x(b) : you posted! Thank you sir!
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July 20th, 2021, 07:27 #62
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July 26th, 2021, 00:17 #63
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July 26th, 2021, 02:28 #64
- Join Date
- Jun 2010
- Location
- Vancouver, BC
- Posts
- 382
No Multiply Damage for Backstab
"Back-stab
When attacking an unaware opponent from behind, a thief receives a +4 bonus to hit and doubles any damage dealt."
There's no way to "multiply" damage automagically in MoreCore so you would just calculate it normally:
/damageroll 1d6+(a) :: where (a) is your character sheet strength (or any other modifiers, like from weapons, etc)
And drag the chat roll result AGAIN onto the NPC "Wounds" stat in the Combat Tracker.Last edited by Stitched; July 26th, 2021 at 02:35.
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July 26th, 2021, 03:51 #65
Ok cool. Thank you. How do you set up thief skill checks? Similar to exploration skills but n in 100 as opposed to n in 6?
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July 26th, 2021, 04:04 #66
- Join Date
- Jun 2010
- Location
- Vancouver, BC
- Posts
- 382
You use the Symbaroum dice roller:
/symb 1d20x# (roll equal/under target)
but instead of d20, use d100
/symb 1d100x(a)
Capture1.PNG
where (a) refers to Ref Field A which is populated by the value you enter in the box under Thief Skills
Capture.PNG
In this case "Climb Sheer Surfaces" for a Level 4 Thief is 90 so I drag that "90" value into Ref Field A for the dice roller for that skill (as per image 1)
All dice syntax can be found here : https://www.diehard-gaming.com/mchelp.html and is how I figured out the syntax for various checks/rolls for my OSE sheets.
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July 26th, 2021, 04:12 #67
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July 26th, 2021, 04:40 #68
Drag the damage roll on to the target a second time from chat to do the double damage
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July 26th, 2021, 17:13 #69
I too am getting this error. Have you figured out a fix? Thank you.capture2.png
Last edited by Durhazz; July 26th, 2021 at 17:24. Reason: Added image
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July 27th, 2021, 12:13 #70
Do you get teh error with MoreCore only?
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