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  1. #81
    @superteddy57 Thanks for the update
    Where are the difficulty modifiers supposed to be? I can't see them, even when creating a new project...

  2. #82
    I placed them in the same location as the original.

    Capture.PNG
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  3. #83
    Okay, my bad, I had an unzipped version of BRP hence no updated version was used ^^'
    Now I can see the modifiers, but I cannot click them, or rather it doesn't change anything when I do, no modifier selected.
    I've also checked in FG Classic, there it's the same.

  4. #84
    If you click on them and then do a roll it will use the selected difficulty level. So clicking on the x2 and then rolling will multiply the skill level and be the new benchmark. I have it included in every roll to check difficulty. Normal is set as default.
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  5. #85
    Ah, okay, I get it ^^'
    It just doesn't display as "selected" (white font), but when rolling, it shows the rolled value and in the text it adds the modified roll value and correct result

    It works for characteristic and weapon rolls, but not for skill rolls.

    Also noticed, that the "normal" seems to act strangely. I rolled for Grapple, which has a 25% chance, and rolled once a 10 and once a 19.
    Both are below the chance, so they should be Successes, but were calculated as Failure.

    brp_difficulty_modifiers.png
    Last edited by Laila; June 16th, 2020 at 13:41.

  6. #86
    Ok, thank you for the report I will check the rollers to see if I missed a comma
    How to provide an Unity Connection issue?-Connection Issues and What to Provide

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  7. #87
    Updated first post with information and date for move to Live
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  8. #88
    Quote Originally Posted by superteddy57 View Post
    Updated first post with information and date for move to Live
    Amazing work!!

  9. #89
    Hi. When you add a new skill using the create item on the skill tab it will add the skill but puts a line through the skill.

  10. #90
    Thank you for the report. It appears the line is a bit off the bottom. We will see how to get it a bit further down.
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