Thread: [Utility] Clock Adjuster
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May 1st, 2022, 02:23 #361
My apologies, for I should have mentioned that this is with the 2E ruleset. It looks like it's not explicitly supported there, at least in its current form. The version that I've been using was labeled 2.5 and was from before the forge. It worked in 2E (where 1 round = 1 minute) fine, but it looks like several changes have been made between that version and the version in the forge. I can continue using the old one. If I get time, I can look for what's changed between the versions, if that's of any use to you.
Thanks for the response and the update.Last edited by Doomsword; May 1st, 2022 at 02:24. Reason: specified that 2e uses 1-minute rounds
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May 3rd, 2022, 01:45 #362My extensions for 3.5e and Pathfinder
Bug reports please here
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May 3rd, 2022, 02:20 #363
Thanks, Kelrugem. I'd love official support, too.
FWIW, I did manage to get the basics working with one-minute rounds by adding a User.getRulesetName() conditional for "2E" and setting appropriate nTurnLength for each time period's onDoubleClick function. I did the same with nRounds in advanceRoundsOnTimeChanged and statically adjust minutes by 1 in nextRound_new. I tested adding times and advancing rounds, which both worked well, but I didn't test anything else.
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May 3rd, 2022, 05:56 #364My extensions for 3.5e and Pathfinder
Bug reports please here
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May 8th, 2022, 02:24 #365
Could there be an option on GM host:
Player: Limit Busy Entries "Off"
to not load this feature on the player clients?
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May 10th, 2022, 01:35 #366
I am having a problem when clicking the normal travel it is rolling the Weather instead of the Encounter table. This is in 5e.
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May 10th, 2022, 04:22 #367
I've gone ahead and updated to include some functionality for 2E, fix some stuff with travel manager, allow you to double click the traveled/distance/remaining fields to travel the rest of the way, added Options to change how fast you move for encounter chance travelling, as well as options for how long a round is.
encounter chance seems to be working fine with this update, not sure if it was an issue before. make sure to have the toggle next to the buttons for encounter chance enabled, and to have a battle and encounter chance above 0, or leave battle chance at 0 for non combat encounter table instead.
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May 10th, 2022, 05:42 #368
I have both buttons checked and still rolling weather instead of encounter.
Screenshot fantasy.JPG
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May 10th, 2022, 05:58 #369
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May 11th, 2022, 03:23 #370
still rolling the weather instead of encounter.Screenshot fantasy.JPG see attached. i put in numbers for the chances and still rolls weather.
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